internal override void Initialize() { player = new Player(); new DeathStar().Create(true); xwing = new XWing(); xwing.Instantiate(new Vector3(50f, 0f, 0f)); TGCGame.camera.SetLocation(new Vector3(80f, 0f, 0f), Vector3.Forward, Vector3.Up); TGCGame.camera.SetTarget(xwing); PlayMusic(); TGCGame.game.IsMouseVisible = false; }