internal override void Initialize()
        {
            player = new Player();
            new DeathStar().Create(true);
            xwing = new XWing();
            xwing.Instantiate(new Vector3(50f, 0f, 0f));
            TGCGame.camera.SetLocation(new Vector3(80f, 0f, 0f), Vector3.Forward, Vector3.Up);
            TGCGame.camera.SetTarget(xwing);

            PlayMusic();
            TGCGame.game.IsMouseVisible = false;
        }