public static bool IsHoldDbg(XVRKeyCode key) { return(Input.GetKey((UnityEngine.KeyCode)key) && (m_dbgenable)); }
public static bool IsRelease(XVRKeyCode key) { return(Input.GetKeyUp((UnityEngine.KeyCode)key) && (!m_dbgenable)); }
public static bool IsTrig(XVRKeyCode key) { return(Input.GetKeyDown((UnityEngine.KeyCode)key) && (!m_dbgenable)); }
public static bool IsReleaseForced(XVRKeyCode key) { return(Input.GetKeyUp((UnityEngine.KeyCode)key)); }
public static bool IsTrigForced(XVRKeyCode key) { return(Input.GetKeyDown((UnityEngine.KeyCode)key)); }
public static bool IsHoldForced(XVRKeyCode key) { return(Input.GetKey((UnityEngine.KeyCode)key)); }