示例#1
0
 public void Dispose()
 {
     if (playerService != null)
     {
         playerService.Dispose();
         playerService = null;
     }
     if (aiEntities != null)
     {
         aiEntities.Dispose();
         aiEntities = null;
     }
     if (shouldSell != null)
     {
         shouldSell = null;
     }
     if (shouldBuy != null)
     {
         shouldBuy = null;
     }
     if (curGame != null)
     {
         curGame = null;
     }
     if (list != null)
     {
         list = null;
     }
 }
示例#2
0
 public void Dispose()
 {
     if (gameEntities != null)
     {
         gameEntities.Dispose();
         gameEntities = null;
     }
 }
示例#3
0
 public void Dispose()
 {
     if (playerEntities != null)
     {
         playerEntities.Dispose();
         playerEntities = null;
     }
 }
示例#4
0
 public PlayerAILogics()
 {
     aiEntities    = new XSmsEntities();
     playerService = new PlayerService();
     list          = new List <AIBuySellDetails>();
 }
示例#5
0
 public PlayerService()
 {
     playerEntities = new XSmsEntities();
 }
示例#6
0
 public EventService()
 {
     eventEntities = new XSmsEntities();
 }
示例#7
0
 public TrendService()
 {
     trendEntities = new XSmsEntities();
 }
示例#8
0
 public GameTrendService()
 {
     eventEntities = new XSmsEntities();
 }
示例#9
0
 public AnalystService()
 {
     eventEntities = new XSmsEntities();
 }
示例#10
0
 public HistoryService()
 {
     gameEntities = new XSmsEntities();
 }
示例#11
0
 public GameService()
 {
     gameEntities = new XSmsEntities();
 }