public void Dispose() { if (playerService != null) { playerService.Dispose(); playerService = null; } if (aiEntities != null) { aiEntities.Dispose(); aiEntities = null; } if (shouldSell != null) { shouldSell = null; } if (shouldBuy != null) { shouldBuy = null; } if (curGame != null) { curGame = null; } if (list != null) { list = null; } }
public void Dispose() { if (gameEntities != null) { gameEntities.Dispose(); gameEntities = null; } }
public void Dispose() { if (playerEntities != null) { playerEntities.Dispose(); playerEntities = null; } }
public PlayerAILogics() { aiEntities = new XSmsEntities(); playerService = new PlayerService(); list = new List <AIBuySellDetails>(); }
public PlayerService() { playerEntities = new XSmsEntities(); }
public EventService() { eventEntities = new XSmsEntities(); }
public TrendService() { trendEntities = new XSmsEntities(); }
public GameTrendService() { eventEntities = new XSmsEntities(); }
public AnalystService() { eventEntities = new XSmsEntities(); }
public HistoryService() { gameEntities = new XSmsEntities(); }
public GameService() { gameEntities = new XSmsEntities(); }