示例#1
0
        public static List <EditorWindow> GetAllInspector()
        {
            var type        = XReflectionUtils.GetUnityEditor("UnityEditor.InspectorWindow");
            var returnValue = type.TryInvokeGlobalMethod("GetInspectors");

            return((List <EditorWindow>)returnValue);
        }
示例#2
0
        public void OpenInMethodExten()
        {
            Type   windowType = XReflectionUtils.TryGetClass("XMethodWindow");
            object window     = windowType.TryInvokeGlobalMethod("Init");

            windowType.TrySetProperty(window, "Target", this);
        }
示例#3
0
        public static EditorWindow GetInspectorWindow()
        {
            var type   = XReflectionUtils.GetUnityEditor("UnityEditor.InspectorWindow");
            var window = EditorWindow.GetWindow(type);

            return(window);
        }
示例#4
0
    void MatchPara()
    {
        var functions = command.RegexCutString("(", ")");
        var clear     = command.RegexCutStringReverse("(", ")");

        string[] commandPara = clear.Split('.');
        if (commandPara.Length > 0 && type == null && currValue == null)
        {
            type = XReflectionUtils.TryGetClass(commandPara[0]);
        }

        currValue = draggedObject;

        int allLenght = commandPara.Length;
        int funCount  = functions.Length;

        int startIndex = 1;

        if (currValue != null)
        {
            startIndex = 0;
        }
        for (int i = startIndex; i < startIndex + funCount; i++)
        {
            //  TODO loop in funCount
            if (currValue == null)
            {
                currValue = type.TryInvokeGlobalMethod(commandPara[i]);
            }
            else
            {
                currValue = currValue.GetType().TryInvokeMethod(currValue, commandPara[i]);
            }
        }
        int fieldCount = commandPara.Length - funCount;

        int fieldIndex = 1;

        if (currValue != null)
        {
            fieldIndex = 0;
        }
        for (int pos = fieldIndex; pos < fieldCount; pos++)
        {
            //  TODO loop in Length
            if (currValue == null)
            {
                currValue = type.TrySearchGlobalMemberValue(commandPara[pos + startIndex]);
            }
            else
            {
                currValue = currValue.TryGetFieldValue(commandPara[pos + startIndex]);
            }
        }
        Debug.Log("currValue is : " + currValue.ToString());
    }
示例#5
0
    void HandleInput(Event e)
    {
        if (Event.current.isKey)
        {
            Listen();
            string[] paras = command.Split('.');


            switch (paras.Length)
            {
            case 1:
                isClassIntent    = false;
                isMethodIntent   = false;
                isFieldIntent    = false;
                searchCollection = TryGetClass(paras[0]);
                break;

            case 2:
                if (!isClassIntent)
                {
                    type           = XReflectionUtils.TryGetClass(paras[0]);
                    isClassIntent  = true;
                    isMethodIntent = false;
                    isFieldIntent  = false;
                }
                searchCollection = TryGetMember(paras[1], true);
                break;

            case 3:
                if (!isMethodIntent)
                {
//						object instance = TryInvokeGlobalFunction( paras[1] );
//						type = instance.GetType();
//						isMethodIntent = true;
                }
                searchCollection = TryGetMember(paras[2], false);
                break;

            default:
                break;
            }
        }
        DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
        if (Event.current.type == EventType.DragPerform)
        {
            DragAndDrop.AcceptDrag();
            foreach (var draggedObject in DragAndDrop.objectReferences)
            {
                this.draggedObject = draggedObject;
            }
        }

        Repaint();
    }
 static void DidReloadScripts()
 {
     hierchyTypes   = XReflectionUtils.FindAllSubClass(typeof(HierchyAbstract)).ToArray();
     hierchyObjects = new object[hierchyTypes.Length];
     // XLogger.Log("Didreload script quick toogle {0}".StringFormat(hierchyTypes.Length));
     for (int i = 0; i < hierchyTypes.Length; i++)
     {
         hierchyObjects[i] = Activator.CreateInstance(hierchyTypes[i]);
         // XLogger.Log("hierchyObjects {0}".StringFormat(hierchyObjects[i].ToString()));
     }
 }
示例#7
0
        void SelecteFsmObject()
        {
            if (currState == null)
            {
                Selection.objects = new UnityEngine.Object[] { fsm }
            }
            ;
        }

        void CreateStateMenu(Vector2 position)
        {
            GenericMenu gm = new GenericMenu();

            if (currState == null)
            {
                List <Type> subClasses = new List <Type>();
                subClasses.AddRange(XReflectionUtils.FindSubClass(typeof(FsmState)).ToList());

                foreach (var item in subClasses)
                {
                    gm.AddItem(new GUIContent(item.Name), false, (t) => {
                        var state         = item.Assembly.CreateInstance((t as Type).FullName, false);
                        var fsmState      = state as FsmState;
                        fsmState.owner    = fsm;
                        fsmState.name     = (t as Type).Name;
                        fsmState.position = position;
                        fsm.AddState(fsmState);
                    }, item);
                }
            }
            else
            {
                gm.AddItem(new GUIContent("Set Default"), false, () => {
                    fsm.SetDefaultState(currState);
                });
                gm.AddItem(new GUIContent("Remove"), false, () => {
                    fsm.RemoveState(currState);
                    SelecteFsmObject();
                });
            }

            gm.ShowAsContext();
        }
    }
示例#8
0
    void MeshSetup()
    {
        var meshFilter = gameObject.GetComponent <MeshFilter>();

        if (meshFilter.sharedMesh != null)
        {
            DestroyImmediate(meshFilter.sharedMesh, true);
        }
        mesh                  = new Mesh();
        mesh.name             = name;
        meshFilter.sharedMesh = mesh;
        mesh.vertices         = Vertices.ToArray();
        mesh.triangles        = Triangles.ToArray();
        mesh.uv               = UV.ToArray();

        var type = XReflectionUtils.GetPrefabType(gameObject);

        if (type == "Prefab")
        {
            XReflectionUtils.AddObjectToObject(mesh, gameObject);
        }
    }
示例#9
0
        public override void OnClickNode(DragNode targetNode)
        {
            currNode = ( BTNode )targetNode;
            var         allActions   = XReflectionUtils.FindSubClass(typeof(BTAction)).ToList();
            var         allVariables = XReflectionUtils.FindSubClass(typeof(BTVariable)).ToList();
            GenericMenu gm           = new GenericMenu();

            gm.AddItem(new GUIContent("New Fsm Event"), false, ClickNode, ( object )"NewEvent");
            gm.AddItem(new GUIContent("Open State Script"), false, ClickNode, "OpenScript");
            gm.AddItem(new GUIContent("Delet State"), false, ClickNode, ( object )"DeleteState");
            gm.AddItem(new GUIContent("Copy State"), false, ClickNode, "CopyState");
            for (int i = 0; i < allActions.Count; i++)
            {
                var allObject = allActions[i].GetCustomAttributes(typeof(ActionTitleAttribute), true);
                if (allObject.Length > 0)
                {
                    gm.AddItem(new GUIContent("Add Action/" + (( ActionTitleAttribute )allObject[0]).title), false, ClickNode, ( object )allActions[i].AssemblyQualifiedName);
                }
            }

            gm.ShowAsContext();
        }
示例#10
0
        public override void OnClickNone(BTFsm targetNode)
        {
            currFsm = targetNode;
            GenericMenu gm = new GenericMenu();

            gm.AddItem(new GUIContent("New Fsm Event"), false, ClickNone, "NewGlobalEvent");
            gm.AddItem(new GUIContent("New Fsm State"), false, ClickNone, "NewState");
            gm.AddItem(new GUIContent("Cancel Edit Fsm"), false, ClickNone, "CancelEditFsm");
            if (copyState != null)
            {
                gm.AddItem(new GUIContent("Paste State"), false, ClickNone, "PasteState");
            }

            var allState = XReflectionUtils.FindUnitySubClass(typeof(BTState)).ToList();

            for (int i = 0; i < allState.Count; i++)
            {
                var allObject = allState[i].GetCustomAttributes(typeof(StateTitleAttribute), true);
                if (allObject.Length > 0)
                {
                    gm.AddItem(new GUIContent("Add Custom State/" + (( StateTitleAttribute )allObject[0]).title), false, AddCustomState,
                               ( object )allState[i].AssemblyQualifiedName);
                }
            }

            var allVariables = XReflectionUtils.FindUnitySubClass(typeof(BTVariable)).ToList();

            for (int i = 0; i < allVariables.Count; i++)
            {
                var allObject = allVariables[i].GetCustomAttributes(typeof(ActionTitleAttribute), true);
                if (allObject.Length > 0)
                {
                    gm.AddItem(new GUIContent("Add Variable/" + (( ActionTitleAttribute )allObject[0]).title), false, ClickNone,
                               ( object )allVariables[i].AssemblyQualifiedName);
                }
            }
            gm.ShowAsContext();
        }
 public void SetDirty()
 {
     XReflectionUtils.SetDirty(this);
 }
示例#12
0
 public override void OnInitialization(params object[] args)
 {
     webViewType = XReflectionUtils.TryGetClass("WebView");
     //Init web view
     InitWebView();
 }
示例#13
0
 public static System.Type GetClass(string className)
 {
     return(XReflectionUtils.TryGetClass(className));
 }
    void InitMesh()
    {
        //-----------------Head-----------------//
        var mesh = new Mesh();

        mesh1.sharedMesh = mesh;

        List <Vector3> Vertices  = new List <Vector3> ();
        List <Vector2> UV        = new List <Vector2> ();
        List <int>     Triangles = new List <int> ();
        List <Color>   Colors    = new List <Color> ();

        Vector3 lastLT = Vector3.zero;
        Vector3 lastLD = Vector3.zero;
        Vector3 leftTop;
        Vector3 leftDown;
        Vector3 rightDown;
        Vector3 rightTop;

        float y  = step * yWidthCurve.Evaluate(0.02f) / 2;
        float y2 = step * yWidthCurve.Evaluate(0.01f) / 2;
        var   p  = GetBezierCurve(position0, position1, position2, position3, -headWid);
        var   np = GetBezierCurve(position0, position1, position2, position3, 0f);

        rightTop  = new Vector3(step, step * y2 * 0.5f) + np;
        rightDown = new Vector3(step, -y2 * 0.5f) + np;
        leftTop   = new Vector3(-step, step * y * 0.5f) + p;
        leftDown  = new Vector3(-step, -y * 0.5f) + p;

        Vertices.Add(leftTop);
        Vertices.Add(leftDown);
        Vertices.Add(rightTop);
        Vertices.Add(rightDown);

        UV.Add(new Vector2(0, 1));
        UV.Add(new Vector2(0, 0));
        UV.Add(new Vector2(1, 1));
        UV.Add(new Vector2(1, 0));

        Triangles.AddRange(new List <int> {
            0, 2, 3
        });
        Triangles.AddRange(new List <int> {
            0, 3, 1
        });


        mesh.vertices  = Vertices.ToArray();
        mesh.uv        = UV.ToArray();
        mesh.triangles = Triangles.ToArray();
        mesh.name      = mesh1.name;


        var type = XReflectionUtils.GetPrefabType(gameObject);

        if (type == "Prefab")
        {
            XReflectionUtils.AddObjectToObject(mesh, mesh1.gameObject);
        }


        //-----------------Trail-----------------//
        Vertices.Clear();
        UV.Clear();
        Triangles.Clear();
        Colors.Clear();

        mesh             = new Mesh();
        mesh2.sharedMesh = mesh;


        int   currIndex = 0;
        float UVDelta   = 1.0f / UVCount;

        for (int i = 0; i < stepCount; i++)
        {
            float t     = i * 1.0f / stepCount;
            float nextT = (i + 1) * 1.0f / stepCount;

            int   uvIndex    = i;
            float leftUV     = uvIndex * UVDelta;
            float rightUV    = (uvIndex + 1) * UVDelta;
            Color leftColor  = gradient.Evaluate(t);
            Color rightColor = gradient.Evaluate(nextT);
            p = GetBezierCurve(position0, position1, position2, position3, t);



            y = step * yWidthCurve.Evaluate(t) / 2;

            if (lastLT != Vector3.zero)
            {
                leftTop = lastLT;
            }
            else
            {
                leftTop = new Vector3(step, step * y * 0.5f) + p;
                Vertices.Add(leftTop);
                UV.Add(new Vector2(leftUV, 1));
                Colors.Add(leftColor);
            }

            if (lastLD != Vector3.zero)
            {
                leftDown = lastLD;
            }
            else
            {
                leftDown = new Vector3(step, -y * 0.5f) + p;
                Vertices.Add(leftDown);
                UV.Add(new Vector2(leftUV, 0));
                Colors.Add(leftColor);
            }

            if (i == 0)
            {
                rightTop  = new Vector3(step, step * y * 0.5f) + p;
                rightDown = new Vector3(step, -y * 0.5f) + p;
            }
            else
            {
                rightTop  = new Vector3(step, step * y * 0.5f) + p;
                rightDown = new Vector3(step, -y * 0.5f) + p;
            }

            Vertices.Add(rightTop);
            UV.Add(new Vector2(rightUV, 1));
            Colors.Add(rightColor);

            Vertices.Add(rightDown);
            UV.Add(new Vector2(rightUV, 0));
            Colors.Add(rightColor);

            lastLT = new Vector3(rightTop.x, rightTop.y * 0.5f, rightTop.z);
            lastLD = new Vector3(rightDown.x, rightDown.y * 0.5f, rightDown.z);

            currIndex = i * 2;
            Triangles.AddRange(new List <int> {
                currIndex, currIndex + 2, currIndex + 3
            });
            Triangles.AddRange(new List <int> {
                currIndex, currIndex + 3, currIndex + 1
            });
        }
        mesh.vertices  = Vertices.ToArray();
        mesh.uv        = UV.ToArray();
        mesh.triangles = Triangles.ToArray();
        mesh.name      = mesh2.name;
        mesh.colors    = Colors.ToArray();

        type = XReflectionUtils.GetPrefabType(gameObject);
        if (type == "Prefab")
        {
            XReflectionUtils.AddObjectToObject(mesh, mesh2.gameObject);
        }
    }