public override void Register(XRL.World.GameObject Object) { Object.RegisterPartEvent(this, "OwnerGetInventoryActions"); Object.RegisterPartEvent(this, "InvCommandPainting"); Object.RegisterPartEvent(this, "InvCommandPaintingSelf"); base.Register(Object); }
public override void Register(XRL.World.GameObject Object) { Object.RegisterPartEvent(this, "StartFishing"); Object.RegisterPartEvent(this, "StopFishing"); Object.RegisterPartEvent(this, "AddedToInventory"); Object.RegisterPartEvent(this, "UseEnergy"); base.Register(Object); }
// register for custom event callbacks public override void Register(XRL.World.GameObject obj) { obj.RegisterPartEvent(this, EVENT_NAME); }