//Android Dialog with checkbox -> Callback handler
    private void OnReceiveChecked(string message)
    {
#if UNITY_EDITOR
        Debug.Log("OnReceiveChecked : " + message);
#elif UNITY_ANDROID
        AndroidPlugin.ShowToast(message);
#endif
        bool check = message.Contains("CHECKED_TRUE");  //"CHECKED_FALSE" when false

        if (ynCheckToggle != null)
        {
            ynCheckToggle.isOn = !check;
        }

        if (okCheckToggle != null)
        {
            okCheckToggle.isOn = !check;
        }

        XPlayerPrefs.SetBool(gameObject.name + CHECKED_PREF, !check);   //Save a boolean value (PlayerPrefs)
        PlayerPrefs.Save();
    }