private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) { if (nodes == null || nodes.Length == 0) { return; } // Get top-left node Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y))); Vector2 offset = topLeft - topLeftNode; UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length]; Dictionary <XNode.Node, XNode.Node> substitutes = new Dictionary <XNode.Node, XNode.Node>(); for (int i = 0; i < nodes.Length; i++) { XNode.Node srcNode = nodes[i]; if (srcNode == null) { continue; } XNode.Node newNode = graphEditor.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + offset; newNodes[i] = newNode; } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < nodes.Length; i++) { XNode.Node srcNode = nodes[i]; if (srcNode == null) { continue; } foreach (XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); XNode.Node newNodeIn, newNodeOut; if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) { newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedTo(outputPort)) { inputPort.Connect(outputPort); } } } } // Select the new nodes Selection.objects = newNodes; }
/// <summary> Dublicate selected nodes and select the dublicates </summary> public void DublicateSelectedNodes() { UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length]; Dictionary <XNode.Node, XNode.Node> substitutes = new Dictionary <XNode.Node, XNode.Node>(); for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } XNode.Node newNode = graph.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + new Vector2(30, 30); newNodes[i] = newNode; } } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } foreach (XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); if (substitutes.ContainsKey(inputPort.node) && substitutes.ContainsKey(outputPort.node)) { XNode.Node newNodeIn = substitutes[inputPort.node]; XNode.Node newNodeOut = substitutes[outputPort.node]; newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedTo(outputPort)) { inputPort.Connect(outputPort); } } } } } Selection.objects = newNodes; }
/// <summary> Draws all connections </summary> public void DrawConnections() { foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly if (!portConnectionPoints.ContainsKey(output)) { continue; } Vector2 from = _portConnectionPoints[output].center; for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } if (!_portConnectionPoints.ContainsKey(input)) { continue; } Vector2 to = _portConnectionPoints[input].center; Color connectionColor = currentGraphEditor.GetTypeColor(output.ValueType); DrawConnection(from, to, connectionColor); } } } }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.DragUpdated: case EventType.DragPerform: DragAndDrop.visualMode = DragAndDropVisualMode.Generic; if (e.type == EventType.DragPerform) { DragAndDrop.AcceptDrag(); graphEditor.OnDropObjects(DragAndDrop.objectReferences); } break; case EventType.MouseMove: //Keyboard commands will not get correct mouse position from Event lastMousePosition = e.mousePosition; break; case EventType.ScrollWheel: float oldZoom = zoom; if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } if (NodeEditorPreferences.GetSettings().zoomToMouse) { panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset); } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput && draggedOutput.CanConnectTo(hoveredPort)) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; Vector2 initial = node.position; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame. Vector2 offset = node.position - initial; if (offset.sqrMagnitude > 0) { foreach (XNode.NodePort output in node.Outputs) { Rect rect; if (portConnectionPoints.TryGetValue(output, out rect)) { rect.position += offset; portConnectionPoints[output] = rect; } } foreach (XNode.NodePort input in node.Inputs) { Rect rect; if (portConnectionPoints.TryGetValue(input, out rect)) { rect.position += offset; portConnectionPoints[input] = rect; } } } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; if (gridSnap) { pos.x = (Mathf.Round(pos.x / 16) * 16); pos.y = (Mathf.Round(pos.y / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { panOffset += e.delta * zoom; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; autoConnectOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); autoConnectOutput = null; if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown. isDoubleClick = (e.clickCount == 2); e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } } // Open context menu for auto-connection else if (NodeEditorPreferences.GetSettings().dragToCreate&& autoConnectOutput != null) { GenericMenu menu = new GenericMenu(); graphEditor.AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (currentActivity == NodeActivity.DragNode) { IEnumerable <XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node); foreach (XNode.Node node in nodes) { EditorUtility.SetDirty(node); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); EditorGUIUtility.editingTextField = false; } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); // Double click to center node if (isDoubleClick) { Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero; panOffset = -hoveredNode.position - nodeDimension; } } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1 || e.button == 2) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } else if (IsHoveringReroute) { ShowRerouteContextMenu(hoveredReroute); } else if (IsHoveringPort) { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, false); } autoConnectOutput = null; GenericMenu menu = new GenericMenu(); NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. } else if (!IsHoveringNode) { autoConnectOutput = null; GenericMenu menu = new GenericMenu(); graphEditor.AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } } isPanning = false; } // Reset DoubleClick isDoubleClick = false; break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } if (NodeEditorUtilities.IsMac()) { if (e.keyCode == KeyCode.Return) { RenameSelectedNode(); } } else { if (e.keyCode == KeyCode.F2) { RenameSelectedNode(); } } if (e.keyCode == KeyCode.A) { if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) { foreach (XNode.Node node in graph.nodes) { DeselectNode(node); } } else { foreach (XNode.Node node in graph.nodes) { SelectNode(node, true); } } Repaint(); } break; case EventType.ValidateCommand: case EventType.ExecuteCommand: if (e.commandName == "SoftDelete") { if (e.type == EventType.ExecuteCommand) { RemoveSelectedNodes(); } e.Use(); } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") { if (e.type == EventType.ExecuteCommand) { RemoveSelectedNodes(); } e.Use(); } else if (e.commandName == "Duplicate") { if (e.type == EventType.ExecuteCommand) { DuplicateSelectedNodes(); } e.Use(); } else if (e.commandName == "Copy") { if (e.type == EventType.ExecuteCommand) { CopySelectedNodes(); } e.Use(); } else if (e.commandName == "Paste") { if (e.type == EventType.ExecuteCommand) { PasteNodes(WindowToGridPosition(lastMousePosition)); } e.Use(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
/// <summary> Draws all connections </summary> public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List <RerouteReference> selection = preBoxSelectionReroute != null ? new List <RerouteReference>(preBoxSelectionReroute) : new List <RerouteReference>(); hoveredReroute = new RerouteReference(); Color col = GUI.color; foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly Rect fromRect; if (!_portConnectionPoints.TryGetValue(output, out fromRect)) { continue; } Color connectionColor = graphEditor.GetTypeColor(output.ValueType); for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } Rect toRect; if (!_portConnectionPoints.TryGetValue(input, out toRect)) { continue; } Vector2 from = fromRect.center; Vector2 to = Vector2.zero; List <Vector2> reroutePoints = output.GetReroutePoints(k); // Loop through reroute points and draw the path for (int i = 0; i < reroutePoints.Count; i++) { to = reroutePoints[i]; DrawConnection(from, to, connectionColor); from = to; } to = toRect.center; DrawConnection(from, to, connectionColor); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { RerouteReference rerouteRef = new RerouteReference(output, k, i); // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); rect = GridToWindowRect(rect); // Draw selected reroute points with an outline if (selectedReroutes.Contains(rerouteRef)) { GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); } GUI.color = connectionColor; GUI.DrawTexture(rect, NodeEditorResources.dot); if (rect.Overlaps(selectionBox)) { selection.Add(rerouteRef); } if (rect.Contains(mousePos)) { hoveredReroute = rerouteRef; } } } } } GUI.color = col; if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { selectedReroutes = selection; } }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldHeader || currentActivity == NodeActivity.DragHeader) { for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; node.position = WindowToGridPosition(e.mousePosition) + dragOffset[i]; bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } } } currentActivity = NodeActivity.DragHeader; Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { foreach (XNode.Node node in graph.nodes) { } Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); } else if (e.control || e.shift) { DeselectNode(hoveredNode); } e.Use(); currentActivity = NodeActivity.HoldHeader; dragOffset = new Vector2[Selection.objects.Length]; for (int i = 0; i < dragOffset.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; dragOffset[i] = node.position - WindowToGridPosition(e.mousePosition); } } } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { Selection.activeObject = null; } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); AssetDatabase.SaveAssets(); } else if (currentActivity == NodeActivity.DragHeader) { AssetDatabase.SaveAssets(); } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { // I've got no idea which of these do what, so we'll just reset all of it. GUIUtility.hotControl = 0; GUIUtility.keyboardControl = 0; EditorGUIUtility.editingTextField = false; EditorGUIUtility.keyboardControl = 0; EditorGUIUtility.hotControl = 0; } AssetDatabase.SaveAssets(); } // If click node header, select single node. if (currentActivity == NodeActivity.HoldHeader && !(e.control || e.shift)) { SelectNode(hoveredNode, false); } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1) { if (!isPanning) { if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, false); } ShowNodeContextMenu(); } else if (!IsHoveringNode) { ShowGraphContextMenu(); } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") { RemoveSelectedNodes(); } else if (e.commandName == "Duplicate") { DublicateSelectedNodes(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort) { if (hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; Vector2 initial = node.position; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame. Vector2 offset = node.position - initial; if (offset.sqrMagnitude > 0) { foreach (XNode.NodePort output in node.Outputs) { Rect rect; if (portConnectionPoints.TryGetValue(output, out rect)) { rect.position += offset; portConnectionPoints[output] = rect; } } foreach (XNode.NodePort input in node.Inputs) { Rect rect; if (portConnectionPoints.TryGetValue(input, out rect)) { rect.position += offset; portConnectionPoints[input] = rect; } } } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; if (gridSnap) { pos.x = (Mathf.Round(pos.x / 16) * 16); pos.y = (Mathf.Round(pos.y / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; } if (e.clickCount == 2) { // Add a new node on double click // Start by making it the "ObjectSelector" node var pos = WindowToGridPosition(Event.current.mousePosition); var offset = new Vector2(-110, -30); ObjectSelectorEditor.Position = pos + offset; CreateNode(typeof(ObjectSelector), pos + offset); e.Use(); } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (currentActivity == NodeActivity.DragNode) { IEnumerable <XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node); foreach (XNode.Node node in nodes) { EditorUtility.SetDirty(node); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1 || e.button == 2) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } else if (IsHoveringReroute) { ShowRerouteContextMenu(hoveredReroute); } else if (IsHoveringPort) { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, false); } ShowNodeContextMenu(); } else if (!IsHoveringNode) { ShowGraphContextMenu(); } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) { if (e.keyCode == KeyCode.Return) { RenameSelectedNode(); } } else { if (e.keyCode == KeyCode.F2) { RenameSelectedNode(); } } break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") { RemoveSelectedNodes(); } else if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX && e.commandName == "Delete") { RemoveSelectedNodes(); } else if (e.commandName == "Duplicate") { DublicateSelectedNodes(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
/// <summary> Draws all connections </summary> public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List <RerouteReference> selection = preBoxSelectionReroute != null ? new List <RerouteReference>(preBoxSelectionReroute) : new List <RerouteReference>(); hoveredReroute = new RerouteReference(); List <Vector2> gridPoints = new List <Vector2>(2); Color col = GUI.color; foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly Rect fromRect; if (!_portConnectionPoints.TryGetValue(output, out fromRect)) { continue; } Color portColor = graphEditor.GetPortColor(output); GUIStyle portStyle = graphEditor.GetPortStyle(output); for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input); float noodleThickness = graphEditor.GetNoodleThickness(output, input); NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input); NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input); // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } Rect toRect; if (!_portConnectionPoints.TryGetValue(input, out toRect)) { continue; } List <Vector2> reroutePoints = output.GetReroutePoints(k); gridPoints.Clear(); gridPoints.Add(fromRect.center); gridPoints.AddRange(reroutePoints); gridPoints.Add(toRect.center); DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { RerouteReference rerouteRef = new RerouteReference(output, k, i); // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); rect = GridToWindowRect(rect); // Draw selected reroute points with an outline if (selectedReroutes.Contains(rerouteRef)) { GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.DrawTexture(rect, portStyle.normal.background); } GUI.color = portColor; GUI.DrawTexture(rect, portStyle.active.background); if (rect.Overlaps(selectionBox)) { selection.Add(rerouteRef); } if (rect.Contains(mousePos)) { hoveredReroute = rerouteRef; } } } } } GUI.color = col; if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { selectedReroutes = selection; } }
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) { if (nodes == null || nodes.Length == 0) { return; } // Get top-left node Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y))); Vector2 offset = topLeft - topLeftNode; UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length]; Dictionary <XNode.Node, XNode.Node> substitutes = new Dictionary <XNode.Node, XNode.Node>(); for (int i = 0; i < nodes.Length; i++) { XNode.Node srcNode = nodes[i]; if (srcNode == null) { continue; } // Check if user is allowed to add more of given node type XNode.Node.DisallowMultipleNodesAttribute disallowAttrib; Type nodeType = srcNode.GetType(); if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) { int typeCount = graph.nodes.Count(x => x.GetType() == nodeType); if (typeCount >= disallowAttrib.max) { continue; } } XNode.Node newNode = graphEditor.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + offset; newNodes[i] = newNode; } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < nodes.Length; i++) { XNode.Node srcNode = nodes[i]; if (srcNode == null) { continue; } foreach (XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); XNode.Node newNodeIn, newNodeOut; if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) { newNodeIn.UpdatePorts(); newNodeOut.UpdatePorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedTo(outputPort)) { inputPort.Connect(outputPort); } } } } EditorUtility.SetDirty(graph); // Select the new nodes Selection.objects = newNodes; }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (IsDraggingNode) { draggedNode.position = WindowToGridPosition(e.mousePosition) + dragOffset; if (NodeEditorPreferences.gridSnap) { draggedNode.position.x = (Mathf.Round((draggedNode.position.x + 8) / 16) * 16) - 8; draggedNode.position.y = (Mathf.Round((draggedNode.position.y + 8) / 16) * 16) - 8; } Repaint(); } } else if (e.button == 1) { panOffset += e.delta * zoom; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { SelectNode(hoveredNode); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { draggedNode = hoveredNode; dragOffset = hoveredNode.position - WindowToGridPosition(e.mousePosition); } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); Repaint(); AssetDatabase.SaveAssets(); } else if (IsDraggingNode) { draggedNode = null; AssetDatabase.SaveAssets(); } else if (GUIUtility.hotControl != 0) { AssetDatabase.SaveAssets(); } } else if (e.button == 1) { if (!isPanning) { if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { ShowNodeContextMenu(hoveredNode); } else if (!IsHoveringNode) { ShowGraphContextMenu(); } } isPanning = false; } break; } }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; pos.x -= 8; pos.y -= 8; if (gridSnap) { pos.x = (Mathf.Round((pos.x + 8) / 16) * 16); pos.y = (Mathf.Round((pos.y + 8) / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); AssetDatabase.SaveAssets(); } else if (currentActivity == NodeActivity.DragNode) { AssetDatabase.SaveAssets(); } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { // I've got no idea which of these do what, so we'll just reset all of it. GUIUtility.hotControl = 0; GUIUtility.keyboardControl = 0; EditorGUIUtility.editingTextField = false; EditorGUIUtility.keyboardControl = 0; EditorGUIUtility.hotControl = 0; } AssetDatabase.SaveAssets(); } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } else if (IsHoveringReroute) { ShowRerouteContextMenu(hoveredReroute); } else if (IsHoveringPort) { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, false); } ShowNodeContextMenu(); } else if (!IsHoveringNode) { ShowGraphContextMenu(); } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") { RemoveSelectedNodes(); } else if (e.commandName == "Duplicate") { DublicateSelectedNodes(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
/// <summary> Draws all connections </summary> public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List <RerouteReference> selection = preBoxSelectionReroute != null ? new List <RerouteReference>(preBoxSelectionReroute) : new List <RerouteReference>(); hoveredReroute = new RerouteReference(); foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly if (!portConnectionPoints.ContainsKey(output)) { continue; } Color connectionColor = graphEditor.GetTypeColor(output.ValueType); for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } if (!_portConnectionPoints.ContainsKey(input)) { continue; } Vector2 from = _portConnectionPoints[output].center; Vector2 to = Vector2.zero; List <Vector2> reroutePoints = output.GetReroutePoints(k); // Loop through reroute points and draw the path for (int i = 0; i < reroutePoints.Count; i++) { to = reroutePoints[i]; DrawConnection(from, to, connectionColor); from = to; } to = _portConnectionPoints[input].center; DrawConnection(from, to, connectionColor); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(16, 16)); rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8); rect = GridToWindowRect(rect); Color bgcol = new Color32(90, 97, 105, 255);; if (selectedReroutes.Contains(new RerouteReference(output, k, i))) { bgcol = Color.yellow; } NodeEditorGUILayout.DrawPortHandle(rect, bgcol, connectionColor); if (rect.Overlaps(selectionBox)) { selection.Add(new RerouteReference(output, k, i)); } if (rect.Contains(mousePos)) { hoveredReroute = new RerouteReference(output, k, i); } } } } } if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { selectedReroutes = selection; } }