static void ReloadLiabrary() { #if UNITY_EDITOR_WIN XNatives.LoadLibrary(entatis); if (XNatives.ecs_dll == null) { Debug.LogError("Load native dll failed."); } else { AssetDatabase.Refresh(); Debug.Log("LOAD END"); } #endif }
static void FreeLiabrary() { #if UNITY_EDITOR_WIN XNatives.ecs_dll = XNatives.LoadLibrary(entatis); if (XNatives.ecs_dll == null) { Debug.LogError("Load native dll failed."); } while (XNatives.FreeLibrary(XNatives.ecs_dll.Value)) { ; } XNatives.ecs_dll = null; AssetDatabase.Refresh(); Debug.Log("FREE END"); #endif }