internal GamePadStruct(float v) { m_VibrationA = v; m_VibrationB = v; Buttons = new XNACS1Lib.GamePadSupport.AllButtonsOnGamePad(); Dpad = new XNACS1Lib.GamePadSupport.DPadOnGamePad(); ThumbSticks = new XNACS1Lib.GamePadSupport.ThumbSticksOnGamePad(); Triggers = new XNACS1Lib.GamePadSupport.TriggersOnGamePad(); aButton = new XNACS1Lib.GamePadSupport.ButtonClickOnGamePad(); bButton = new XNACS1Lib.GamePadSupport.ButtonClickOnGamePad(); xButton = new XNACS1Lib.GamePadSupport.ButtonClickOnGamePad(); yButton = new XNACS1Lib.GamePadSupport.ButtonClickOnGamePad(); startButton = new XNACS1Lib.GamePadSupport.ButtonClickOnGamePad(); backButton = new XNACS1Lib.GamePadSupport.ButtonClickOnGamePad(); }