protected override void Dispose(bool disposing) { m_inventoryKey.Dispose(); m_btnPaperdoll.Dispose(); m_btnJunk.Dispose(); m_btnDrop.Dispose(); }
protected override void Dispose(bool disposing) { if (disposing) { m_packetAPI.Dispose(); foreach (XNAButton btn in mainBtn) { btn.Close(); } newsTab.Dispose(); inventory.Dispose(); chatRenderer.Dispose(); stats.Dispose(); filler.Dispose(); if (modeTexture != null) { modeTexture.Dispose(); } SpriteBatch.Dispose(); pnlInventory.Close(); pnlActiveSpells.Close(); pnlPassiveSpells.Close(); pnlChat.Close(); pnlStats.Close(); pnlOnline.Close(); pnlParty.Close(); pnlSettings.Close(); chatTextBox.Dispose(); statusLabel.Dispose(); m_friendList.Dispose(); m_ignoreList.Dispose(); m_expInfo.Dispose(); m_questInfo.Dispose(); lock (clockLock) { clockTimer.Change(Timeout.Infinite, Timeout.Infinite); clockTimer.Dispose(); clockLabel.Dispose(); } } base.Dispose(disposing); }