示例#1
0
    void LoadData()
    {
        Xml_Manager manager = GameObject.Find("Manager").GetComponent <Xml_Manager> ();

        FileName = EditorUtility.OpenFilePanel("XML Maker", "Assets/MapToolkit_2.0/Temp/XmlData", "xml");

        if (FileName == null || FileName == "")
        {
            manager.LoadFileStatus((int)FileStatus.Cancel);
            return;
        }
        else
        {
            manager.ListClear();
            manager.ResetFileStatus();
        }

        XML_Mark_Container xmlMarkCollection = XML_Mark_Container.Load(FileName);

        for (int i = 0; i < xmlMarkCollection.XML_Marks.Length; i++)
        {
            Xml_Manager.XmlMarker xmlData = new Xml_Manager.XmlMarker();

            xmlData.locationName = xmlMarkCollection.XML_Marks [i].Name;
            xmlData.coordinate_x = xmlMarkCollection.XML_Marks [i].coordinate_x;
            xmlData.coordinate_y = xmlMarkCollection.XML_Marks [i].coordinate_y;

            xmlData.normalPixelInset_x = xmlMarkCollection.XML_Marks [i].normalPixelInset_x;
            xmlData.normalPixelInset_y = xmlMarkCollection.XML_Marks [i].normalPixelInset_y;
            xmlData.normalPixelInset_w = xmlMarkCollection.XML_Marks [i].normalPixelInset_w;
            xmlData.normalPixelInset_h = xmlMarkCollection.XML_Marks [i].normalPixelInset_h;


            xmlData.normalSprite  = xmlMarkCollection.XML_Marks [i].normalSprite;
            xmlData.normalColor_r = xmlMarkCollection.XML_Marks [i].normalColor_r;
            xmlData.normalColor_g = xmlMarkCollection.XML_Marks [i].normalColor_g;
            xmlData.normalColor_b = xmlMarkCollection.XML_Marks [i].normalColor_b;
            xmlData.normalColor_a = xmlMarkCollection.XML_Marks [i].normalColor_a;

            xmlData.hoverSprite  = xmlMarkCollection.XML_Marks [i].hoverSprite;
            xmlData.activeSprite = xmlMarkCollection.XML_Marks [i].activeSprite;

            xmlData.textPixelInset_x = xmlMarkCollection.XML_Marks [i].textPixelInset_x;
            xmlData.textPixelInset_y = xmlMarkCollection.XML_Marks [i].textPixelInset_y;

            xmlData.textFontSize = xmlMarkCollection.XML_Marks [i].textFontSize;
            xmlData.textShow     = xmlMarkCollection.XML_Marks [i].textShow;

            xmlData.textColor_r = xmlMarkCollection.XML_Marks [i].textColor_r;
            xmlData.textColor_g = xmlMarkCollection.XML_Marks [i].textColor_g;
            xmlData.textColor_b = xmlMarkCollection.XML_Marks [i].textColor_b;
            xmlData.textColor_a = xmlMarkCollection.XML_Marks [i].textColor_a;


            manager.xmlArrayList.Add(xmlData);
        }

        Xml_Manager.XmlMarker tmp_xmlData2 = manager.xmlArrayList [0] as Xml_Manager.XmlMarker;

        manager.selection        = tmp_xmlData2.locationName;
        manager.selection_number = 0;
        manager.SelectMarkClear();
        manager.selectedMark = "";

        manager.LoadFileStatus((int)FileStatus.Success);
    }
示例#2
0
    public void SaveData()
    {
        Xml_Manager manager = GameObject.Find("Manager").GetComponent <Xml_Manager> ();

        string sSavePath = EditorUtility.SaveFilePanel("Save Mark XML File", "Assets/MapToolkit_2.0/Temp/MarkData", "noname", "xml");

        if (sSavePath == null || sSavePath == "")
        {
            manager.SaveFileStatus((int)FileStatus.Cancel);
            return;
        }


        if (manager.xmlArrayList == null || manager.xmlArrayList.Count == 0)
        {
            manager.SaveFileStatus((int)FileStatus.Error);
            return;
        }


        string xmlData;

        xmlData = "<MapMarkCollection><XML_Marks>";

        for (int i = 0; i < manager.xmlArrayList.Count; i++)
        {
            Xml_Manager.XmlMarker tmp_xmlData = (Xml_Manager.XmlMarker)manager.xmlArrayList [i] as  Xml_Manager.XmlMarker;

            xmlData += "<XML_Mark name=\"" + tmp_xmlData.locationName + "\">";
            xmlData += "<coordinate_x>" + tmp_xmlData.coordinate_x + "</coordinate_x>";
            xmlData += "<coordinate_y>" + tmp_xmlData.coordinate_y + "</coordinate_y>";

            xmlData += "<normalSprite>" + tmp_xmlData.normalSprite + "</normalSprite>";
            xmlData += "<hoverSprite>" + tmp_xmlData.hoverSprite + "</hoverSprite>";
            xmlData += "<activeSprite>" + tmp_xmlData.activeSprite + "</activeSprite>";

            xmlData += "<normalColor_r>" + tmp_xmlData.normalColor_r + "</normalColor_r>";
            xmlData += "<normalColor_g>" + tmp_xmlData.normalColor_g + "</normalColor_g>";
            xmlData += "<normalColor_b>" + tmp_xmlData.normalColor_b + "</normalColor_b>";
            xmlData += "<normalColor_a>" + tmp_xmlData.normalColor_a + "</normalColor_a>";


            xmlData += "<normalPixelInset_x>" + tmp_xmlData.normalPixelInset_x + "</normalPixelInset_x>";
            xmlData += "<normalPixelInset_y>" + tmp_xmlData.normalPixelInset_y + "</normalPixelInset_y>";
            xmlData += "<normalPixelInset_w>" + tmp_xmlData.normalPixelInset_w + "</normalPixelInset_w>";
            xmlData += "<normalPixelInset_h>" + tmp_xmlData.normalPixelInset_h + "</normalPixelInset_h>";

            xmlData += "<textPixelInset_x>" + tmp_xmlData.textPixelInset_x + "</textPixelInset_x>";
            xmlData += "<textPixelInset_y>" + tmp_xmlData.textPixelInset_y + "</textPixelInset_y>";

            xmlData += "<textFontSize>" + tmp_xmlData.textFontSize + "</textFontSize>";


            int textCheck;
            if (tmp_xmlData.textShow)
            {
                textCheck = 1;
            }
            else
            {
                textCheck = 0;
            }
            xmlData += "<textShow>" + textCheck + "</textShow>";

            xmlData += "<textColor_r>" + tmp_xmlData.textColor_r + "</textColor_r>";
            xmlData += "<textColor_g>" + tmp_xmlData.textColor_g + "</textColor_g>";
            xmlData += "<textColor_b>" + tmp_xmlData.textColor_b + "</textColor_b>";
            xmlData += "<textColor_a>" + tmp_xmlData.textColor_a + "</textColor_a>";

            xmlData += "</XML_Mark>";
        }

        xmlData += "</XML_Marks></MapMarkCollection>";

        XML_Mark_Container xml_Mark_Container = XML_Mark_Container.LoadFromText(xmlData);

        xml_Mark_Container.Save(sSavePath);


        string[] filename = sSavePath.Split('/');
        message = filename [filename.Length - 1] + " ";

        manager.SaveFileStatus((int)FileStatus.Success);
    }