示例#1
0
        /// <summary>
        /// On récupère les informations principales, dont les chemins (EBGame, TBGame)
        /// </summary>
        /// <param name="gamePath"></param>
        /// <param name="file"></param>
        /// <returns></returns>
        /// <remarks>
        /// Si les chemins sont vides, on conserve quand même pas de tri
        /// </remarks>
        private GamePaths GetMainsInfo(string gamePath, string file)
        {
            string xmlFile = Path.Combine(gamePath, file);

            GamePaths gpX = null;

            using (XML_Games xelGames = new XML_Games(xmlFile))
            {
                var xelG = xelGames.GetGameNode();

                gpX = GamePaths.CreateBasic(xelG);
                gpX.Complete(xelGames.GetNodes(Tag.AddApp, Tag.GameId, gpX.Id));

                // Essaie de récupération des paths
                foreach (var app in gpX.Applications)
                {
                    app.CurrentPath = SimuRelativePath(gpX.Platform, app.CurrentPath);
                }

                // ---
                gpX.ManualPath     = SimuRelativePath(gpX.Platform, gpX.ManualPath);
                gpX.MusicPath      = SimuRelativePath(gpX.Platform, gpX.MusicPath);
                gpX.VideoPath      = SimuRelativePath(gpX.Platform, gpX.VideoPath);
                gpX.ThemeVideoPath = SimuRelativePath(gpX.Platform, gpX.ThemeVideoPath);
            }

            return(gpX);
        }
示例#2
0
        /// <summary>
        /// Travaille sur le fichier de sortie pour injecter
        /// </summary>
        /// <param name="xmlPlateforme"></param>
        /// <param name="baseGame"></param>
        private void WorkOnGamesFile(string xmlPlateforme, XElement verbatimGame, string xmlSrcFile, BasicGame baseGame)
        {
            // Travail sur le fichier de plateforme
            using (XML_Games xGame = new XML_Games(xmlPlateforme))
            {
                bool?replace = false;
                if (xGame.Exists("ID", baseGame.Id))
                {
                    replace = AskDxMBox("Game is Already present, replace it (or duplicate) ?", "Question", E_DxButtons.Yes | E_DxButtons.No, baseGame.Title);
                }

                if (replace == true)
                {
                    UpdateStatus?.Invoke(this, $"Removing game: {baseGame.Title}");
                    xGame.RemoveByChild(Cst.Game, Cst.Id, baseGame.Id);

                    UpdateStatus?.Invoke(this, $"Removing AdditionnalApps: {baseGame.Title}");
                    xGame.RemoveByChild(Cst.AddApp, Cst.GameId, baseGame.Id);

                    UpdateStatus?.Invoke(this, $"Removing CustomFields: {baseGame.Title}");
                    xGame.RemoveByChild(Cst.CustField, Cst.GameId, baseGame.Id);

                    UpdateStatus?.Invoke(this, $"Removing AlternateNames");
                    xGame.RemoveByChild(Cst.AltName, Cst.GameId, baseGame.Id);
                }

                // Injection
                UpdateStatus?.Invoke(this, $"Inject game");
                xGame.InjectGame(verbatimGame);
                UpdateStatus?.Invoke(this, $"Inject additionnal applications");
                xGame.InjectAddApps(XML_Games.GetNodes(xmlSrcFile, Cst.AddApp));
                UpdateStatus?.Invoke(this, $"Inject custom fields");
                xGame.InjectCustomF(XML_Games.GetNodes(xmlSrcFile, Cst.CustField));

                /*XML_Games.InjectAddApps(clones, machineXMLFile);
                 * if (PS.Default.wCustomFields)
                 * {
                 *  //var r = XML_Games.ListCustomFields(xmlFile, "CustomField");
                 *  XML_Games.Trans_CustomF(xmlFile, machineXMLFile);
                 * }*/

                //XML_Games.Remove_Game(lbGame.Id, machineXMLFile);
            }
        }
示例#3
0
        private void InjectInXMLFile(string gamePath, GameDataCont gdC, string xmlPlatform, string platFormFolder)
        {
            //DataPlus defGame = gdC.Applications.FirstOrDefault(x => x.IsSelected);

            if (gdC.DefaultApp == null)
            {
                throw new Exception("No default game chosen");
            }

            // Lecture du fichier TBGame ou EBGame
            string xmlGame = null;

            if (File.Exists(Path.Combine(gamePath, "TBGame.xml")))
            {
                xmlGame = Path.Combine(gamePath, "TBGame.xml");
            }
            else if (File.Exists(Path.Combine(gamePath, "EBGame.xml")))
            {
                xmlGame = Path.Combine(gamePath, "EBGame.xml");
            }
            else if (File.Exists(Path.Combine(gamePath, "NBGame.xml")))
            {
                xmlGame = Path.Combine(gamePath, "NBGame.xml");
            }

            //
            if (xmlGame == null)
            {
                throw new Exception("No XML file to inject");
            }

            // Vérification pour voir si le jeu est présent
            using (XML_Games xmlSrc = new XML_Games(xmlGame))
                using (XML_Games xmlPlat = new XML_Games(xmlPlatform))
                {
                    bool?remove = false;
                    if (xmlPlat.Exists(GameTag.ID, gdC.DefaultApp.Id))
                    {
                        remove = IHMStatic.AskDxMBox("Game is already present, remove it ? ", "Question", E_DxButtons.No | E_DxButtons.Yes, gdC.DefaultApp.Name);

                        if (remove != true)
                        {
                            return;
                        }

                        // ----------------- On enlève si désiré
                        xmlPlat.Remove_Game(gdC.DefaultApp.Id);
                        xmlPlat.Remove_AddApps(gdC.DefaultApp.Id);
                        xmlPlat.Remove_CustomF(gdC.DefaultApp.Id);
                        xmlPlat.Remove_AlternateN(gdC.DefaultApp.Id);
                    }

                    // ----------------- Traitement du jeu.
                    XElement xelGame = xmlSrc.GetGameNode();

                    // ---  Modifications
                    // Changement de la plateforme
                    if (xelGame.Element(Tag.Platform) != null)
                    {
                        xelGame.Element(Tag.Platform).Value = gdC.Platform;
                    }

                    // App
                    ModifElement(xelGame, Tag.AppPath, gdC.DefaultApp, true);
                    // Manuel
                    ModifElement(xelGame, GameTag.ManPath, gdC.DefaultManual, true);
                    // Musique
                    ModifElement(xelGame, GameTag.MusPath, gdC.DefaultMusic, false);
                    // Video
                    ModifElement(xelGame, GameTag.VidPath, gdC.DefaultVideo, false);
                    // ThemeVideo
                    ModifElement(xelGame, GameTag.ThVidPath, gdC.DefaultThemeVideo, false);

                    // Changement du RootFolder
                    if (xelGame.Element(GameTag.RootFolder) != null)
                    {
                        xelGame.Element(GameTag.RootFolder).Value = platFormFolder;
                    }


                    // --- Récupération des clones + modification
                    var xelClones = xmlSrc.GetNodes(Tag.AddApp);
                    foreach (XElement clone in xelClones)
                    {
                        var file = gdC.Applications.FirstOrDefault(x => x.Id == clone.Element(CloneTag.Id).Value);
                        if (file != null)
                        {
                            ModifElement(clone, Tag.AppPath, file, true);
                        }
                    }

                    xmlPlat.InjectGame(xelGame);
                    xmlPlat.InjectAddApps(xelClones);

                    // ----------------- Custom Fields
                    if (Config.UseCustomFields)
                    {
                        var xelCFields = xmlSrc.GetNodes(Tag.CustField);
                        xmlPlat.InjectCustomF(xelCFields);
                    }

                    // ----------------- Alternate names
                    var xelANs = xmlSrc.GetNodes(Tag.AltName);
                    xmlPlat.InjectAltName(xelANs);

                    xmlPlat.Root.Save(xmlPlatform);
                }

            /*
             *      elem.Value = DxPath.To_RelativeOrNull(Default.LastLBpath, defGame.DestPath);
             * }
             *
             *
             * // Modification du fichier xml pour l'injection
             */
            void ModifElement <T>(in XElement xelObj, string tag, T elem, bool first) where T : IDataRep
            {
                var target = xelObj.Element(tag);
                var value  = elem == null ? string.Empty : DxPath.To_Relative(Config.HLaunchBoxPath, elem.DestPath);

                // Pour lever le .\
                value = value.StartsWith(@".\") ? value.Substring(2) : value;

                // Vérification
                if (target == null && first)
                {
                    xelObj.AddFirst(new XElement(tag, value));
                }
                else if (target == null && !first)
                {
                    xelObj.Add(new XElement(tag, value));
                }
                else
                {
                    target.Value = value;
                }
            }
        }