void Awake() { _Instance = this; GlobalData.GetInstance(); fileName = GlobalData.fileName; handleJsonObj = GlobalData.handleJsonObj; }
// Use this for initialization void Start() { _Instance = this; pcvr.DongGanState = 1; XKShuiQiangCrossCtrl.GetInstance().SetPlayerCrossTr(GunCrossTran); SetPanelStarPos[0] = new Vector3(-350f, 243f, 0f); SetPanelStarPos[1] = new Vector3(-350f, 154f, 0f); SetPanelStarPos[2] = new Vector3(-350f, 65f, 0f); SetPanelStarPos[3] = new Vector3(-350f, -24f, 0f); SetPanelStarPos[4] = new Vector3(-350f, -112f, 0f); SetPanelStarPos[5] = new Vector3(-350f, -200f, 0f); SetPanelStarPos[6] = new Vector3(-350f, -288f, 0f); SetPanelStarPos[7] = new Vector3(-140f, -325f, 0f); SetPanelStarPos[8] = new Vector3(130f, -288f, 0f); JZCSStarPos[0] = new Vector3(-305f, 57f, 0f); JZCSStarPos[1] = new Vector3(-305f, -12f, 0f); JZCSStarPos[2] = new Vector3(-305f, -83f, 0f); JZCSStarPos[3] = new Vector3(-305f, -154f, 0f); JZCSStarPos[4] = new Vector3(-305f, -225f, 0f); StarObj = StarTran.gameObject; SetStarObjActive(true); InitHandleJson(); InitStarImgPos(); InitCoinStartLabel(); InitGameDiffDuiGou(); InitGameModeDuiGou(); InitGameAudioValue(); CancelInvoke("HandleGunJiaoZhunUI"); Invoke("HandleGunJiaoZhunUI", 2f); InputEventCtrl.GetInstance().ClickSetEnterBtEvent += ClickSetEnterBtEvent; InputEventCtrl.GetInstance().ClickSetMoveBtEvent += ClickSetMoveBtEvent; InputEventCtrl.GetInstance().ClickFireBtEvent += ClickFireBtEvent; InputEventCtrl.GetInstance().ClickStartBtOneEvent += ClickStartBtEventP1; InputEventCtrl.GetInstance().ClickStartBtTwoEvent += ClickStartBtEventP2; }