public void Init(XKNpcHealthCtrl npcHealth)
 {
     if (npcHealth != null)
     {
         float xueLiang = npcHealth.GetHealthValue();
         mNpcHealth = npcHealth;
         ShowZuDangXuTiaoVal(xueLiang);
     }
 }
 void Update()
 {
     if (mNpcHealth != null && Time.frameCount % 2 == 0)
     {
         float xueLiang = mNpcHealth.GetHealthValue();
         if (xueLiang != mXuTiaoSprite.fillAmount)
         {
             ShowZuDangXuTiaoVal(xueLiang);
         }
     }
 }