void ControllerInputs() { ControllerMovement(ref move_input); if (XInput.GetKeyPressed(0, (int)Buttons.A)) { PlayerJump(); } if (XInput.GetKeyPressed(0, (int)Buttons.RTrig)) { PlayerDash(); } }
void ControllerInputs() { ControllerMovement(ref move_input); if (XInput.GetKeyPressed(0, (int)Buttons.A)) { PlayerJump(); } if (XInput.GetKeyPressed(0, (int)Buttons.RTrig)) { PlayerDash(); } }