public void Init() { combineConfig = FbxEditor.GetConfig(); TempEquipSuit fashions = new TempEquipSuit(); m_FashionList = new List <EquipPart>(); m_EquipList = new List <EquipPart>(); var fashionsuit = XTableMgr.GetTable <FashionSuit>(); for (int i = 0, max = fashionsuit.length; i < max; ++i) { FashionSuit.RowData row = fashionsuit[i]; if (row.FashionID != null) { XEquipUtil.MakeEquip(row.SuitName, row.FashionID, m_FashionList, fashions, (int)row.SuitID); } } var equipsuit = XTableMgr.GetTable <EquipSuit>(); for (int i = 0; i < equipsuit.length; ++i) { EquipSuit.RowData row = equipsuit[i]; if (row.EquipID != null) { XEquipUtil.MakeEquip(row.SuitName, row.EquipID, m_EquipList, fashions, -1); } } }
private void TestAvatar() { role = XEntityMgr.singleton.CreateTestRole(); role.EntityObject.AddComponent <XRotation>(); //时装 TempEquipSuit fashions = new TempEquipSuit(); m_FashionList = new List <EquipPart>(); var fashionsuit = XTableMgr.GetTable <FashionSuit>(); for (int i = 0, max = fashionsuit.length; i < max; ++i) { FashionSuit.RowData row = fashionsuit[i]; if (row.FashionID != null) { XEquipUtil.MakeEquip(row.SuitName, row.FashionID, m_FashionList, fashions, (int)row.SuitID); } } //装备 m_EquipList = new List <EquipPart>(); var equipsuit = XTableMgr.GetTable <EquipSuit>(); for (int i = 0, max = equipsuit.length; i < max; ++i) { EquipSuit.RowData row = equipsuit[i]; if (row.EquipID != null) { XEquipUtil.MakeEquip(row.SuitName, row.EquipID, m_EquipList, fashions, -1); } } }
public override void OnInitial(XEntity enty) { base.OnInitial(enty); XEntity e = enty; //时装 TempEquipSuit fashions = new TempEquipSuit(); m_FashionList = new List <EquipPart>(); var fashionsuit = XTableMgr.GetTable <FashionSuit>(); for (int i = 0, max = fashionsuit.length; i < max; ++i) { FashionSuit.RowData row = fashionsuit[i]; if (row.FashionID != null) { XEquipUtil.MakeEquip(row.SuitName, row.FashionID, m_FashionList, fashions, (int)row.SuitID); } } //装备 m_EquipList = new List <EquipPart>(); var equipsuit = XTableMgr.GetTable <EquipSuit>(); for (int i = 0, max = equipsuit.length; i < max; ++i) { EquipSuit.RowData row = equipsuit[i]; if (row.EquipID != null) { XEquipUtil.MakeEquip(row.SuitName, row.EquipID, m_EquipList, fashions, -1); } } Transform skinmesh = e.EntityObject.transform; skin = skinmesh.GetComponent <SkinnedMeshRenderer>(); if (skin == null) { skin = skinmesh.gameObject.AddComponent <SkinnedMeshRenderer>(); } skin.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; e.skin = skin; for (EPartType part = EPartType.ECombinePartStart; part < EPartType.ECombinePartEnd; ++part) { parts[(int)part] = new PartLoadTask(part, this); } for (EPartType part = EPartType.ECombinePartEnd; part < EPartType.EMountEnd; ++part) { parts[(int)part] = new MountLoadTask(part, this); } RegisterEvent(XEventDefine.XEvent_Detach_Host, OnDetachHost); EquipPart(m_FashionList[0]); }