public void TestBoolSerialization(bool value) { const string Name = "BoolValue"; var element = XElementSerializer.ToXml(Name, value); Check.That(element.Name.LocalName).IsEqualTo(Name); Check.That(XElementSerializer.ToBool(element)).IsEqualTo(value); }
public static UnrealApplicationSettings FromXml(XElement element) { var settings = new UnrealApplicationSettings(); XElementSerializer.TryRead(element, nameof(settings.Name), e => settings.Name = XElementSerializer.ToString(e)); XElementSerializer.TryRead(element, nameof(settings.Version), e => settings.Version = (UnrealEngineVersion)XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.ProcessName), e => settings.ProcessName = XElementSerializer.ToString(e)); XElementSerializer.TryRead(element, nameof(settings.PatternMethod), e => settings.PatternMethod = (PatternMethod)XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.PatternModule), e => settings.PatternModule = XElementSerializer.ToString(e)); XElementSerializer.TryRead(element, nameof(settings.Pattern), e => settings.Pattern = XElementSerializer.ToString(e)); XElementSerializer.TryRead(element, nameof(settings.PatternOffset), e => settings.PatternOffset = XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.UObjectNameOffset), e => settings.UObjectNameOffset = XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.UObjectOuterOffset), e => settings.UObjectOuterOffset = XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.FNameEntryIndexOffset), e => settings.FNameEntryIndexOffset = XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.FNameEntryNameDataOffset), e => settings.FNameEntryNameDataOffset = XElementSerializer.ToInt(e)); XElementSerializer.TryRead(element, nameof(settings.FNameEntryIsWide), e => settings.FNameEntryIsWide = XElementSerializer.ToBool(e)); XElementSerializer.TryRead(element, nameof(settings.DisplayFullName), e => settings.DisplayFullName = XElementSerializer.ToBool(e)); return(settings); }