/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { if (disposing) { if (m_mediator != null) { m_mediator.RemoveColleague(this); } if (components != null) { components.Dispose(); } } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** "); if (disposing) { if (m_mediator != null) { m_mediator.RemoveColleague(this); } if (components != null) { components.Dispose(); } } base.Dispose(disposing); }
/// ----------------------------------------------------------------------------------- /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged /// resources; <c>false</c> to release only unmanaged resources. /// </param> /// ----------------------------------------------------------------------------------- protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { if (components != null) { components.Dispose(); } if (m_mediator != null) { m_mediator.RemoveColleague(this); } } m_mediator = null; base.Dispose(disposing); }