void Awake() { XCameraFight fight = Camera.main.gameObject.GetComponent <XCameraFight>(); if (fight) { _isPvp = fight.IsPvp(); } if (fireEffectPrefab != null) { GameObject obj = GameObject.Instantiate(fireEffectPrefab); if (obj != null) { fireEffect_ = obj.GetComponent <XEffectComponent>(); fire_collider_ = obj.GetComponent <Collider>(); if (fire_collider_ != null) { fire_collider_.isTrigger = true; } } } if (flyEffectPrefab != null) { GameObject obj = GameObject.Instantiate(flyEffectPrefab); if (obj != null) { flyEffect_ = obj.GetComponent <XEffectComponent>(); collider_ = obj.GetComponent <Collider>(); if (collider_ != null) { collider_.isTrigger = true; } hitBox_ = obj.GetComponent <XBoxBulletHit>(); } } if (hitEffectPrefab != null) { GameObject obj = GameObject.Instantiate(hitEffectPrefab); if (obj != null) { hitEffect_ = obj.GetComponent <XEffectComponent>(); obj.transform.SetParent(transform); } } if (hitEffect_ != null) { hitEffect_.eventCallBack = delegate(XEffectComponent effect, XEffectComponent.EffectEventType eventType) { if (eventType == XEffectComponent.EffectEventType.FINISHED) { XEffectManager.Instance.DestroyBullet(this); } }; } }
public bool IsPvp() { XCameraFight fight = XCameraFight.GetSingleton(); if (fight) { return(fight.IsPvp()); } return(true); }
/// <summary> /// /// </summary> private void Awake() { _instance = this; ApplyConfigure(XCameraHelper.confPvp); _camera = GetComponent <Camera>(); if (!_camera) { throw new System.NullReferenceException(); } _camera.fieldOfView = _fov; }