// Start void Start() { switch (playerphys) { case Xboxplayerphys.First: GetComponent <Renderer>().material = matRed; break; case Xboxplayerphys.Second: GetComponent <Renderer>().material = matGreen; break; case Xboxplayerphys.Third: GetComponent <Renderer>().material = matBlue; break; case Xboxplayerphys.Fourth: GetComponent <Renderer>().material = matYellow; break; } newPosition = transform.position; if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox playerphys plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox playerphyss plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox playerphyss plugged in."); } XCI.DEBUG_LogplayerphysNames(); } }