public static void BuildWin32() { XBuildEditor.SwitchPlatForm(TPlatform.Win32); XBuildEditor.Build(false); AssetDatabase.Refresh(); }
public static void FastBuildIOS() { XBuildEditor.SwitchPlatForm(TPlatform.iOS); XBuildEditor.Build(true); AssetDatabase.Refresh(); }
public static void BuildAndroid() { XBuildEditor.SwitchPlatForm(TPlatform.Android); XBuildEditor.Build(false); AssetDatabase.Refresh(); }