示例#1
0
        ///<summary>序列化,写入数据</summary>
        public override int Write(byte[] _buffer_, int _offset_)
        {
            _offset_ = base.Write(_buffer_, _offset_);
            //先写入当前对象长度占位符
            int _startOffset_ = _offset_;

            XBuffer.WriteInt(0, _buffer_, ref _offset_);

            //写入字段数量,最多支持255个
            XBuffer.WriteByte(9, _buffer_, ref _offset_);

            //写入数据
            XBuffer.WriteLong(id_f, _buffer_, ref _offset_);
            XBuffer.WriteString(s1, _buffer_, ref _offset_);
            XBuffer.WriteInt(i1, _buffer_, ref _offset_);
            XBuffer.WriteBool(b1, _buffer_, ref _offset_);
            XBuffer.WriteFloat(f1, _buffer_, ref _offset_);
            XBuffer.WriteShort(s2, _buffer_, ref _offset_);
            XBuffer.WriteDouble(d1, _buffer_, ref _offset_);
            XBuffer.WriteBytes(b2, _buffer_, ref _offset_);
            XBuffer.WriteString(o1, _buffer_, ref _offset_);

            //覆盖当前对象长度
            XBuffer.WriteInt(_offset_ - _startOffset_, _buffer_, ref _startOffset_);
            return(_offset_);
        }
示例#2
0
        ///<summary>序列化,写入数据</summary>
        public override int Write(byte[] _buffer_, int _offset_)
        {
            _offset_ = base.Write(_buffer_, _offset_);
            //先写入当前对象长度占位符
            int _startOffset_ = _offset_;

            XBuffer.WriteInt(0, _buffer_, ref _offset_);

            //写入字段数量,最多支持255个
            XBuffer.WriteByte(12, _buffer_, ref _offset_);

            //写入数据
            XBuffer.WriteLong(roleId, _buffer_, ref _offset_);
            XBuffer.WriteString(roleName, _buffer_, ref _offset_);
            XBuffer.WriteInt(level, _buffer_, ref _offset_);
            XBuffer.WriteInt(vipLevel, _buffer_, ref _offset_);
            XBuffer.WriteLong(fightPower, _buffer_, ref _offset_);
            XBuffer.WriteLong(guildId, _buffer_, ref _offset_);
            XBuffer.WriteString(guildName, _buffer_, ref _offset_);
            XBuffer.WriteInt(openServerDays, _buffer_, ref _offset_);
            XBuffer.WriteInt(serverLevel, _buffer_, ref _offset_);
            XBuffer.WriteLong(loginTick, _buffer_, ref _offset_);
            XBuffer.WriteLong(createTick, _buffer_, ref _offset_);
            XBuffer.WriteBool(isGMRole, _buffer_, ref _offset_);

            //覆盖当前对象长度
            XBuffer.WriteInt(_offset_ - _startOffset_, _buffer_, ref _startOffset_);
            return(_offset_);
        }
示例#3
0
        ///<summary>序列化,写入数据</summary>
        public override int Write(byte[] _buffer_, int _offset_)
        {
            _offset_ = base.Write(_buffer_, _offset_);

            //写入字段数量,最多支持255个
            XBuffer.WriteByte(1, _buffer_, ref _offset_);

            //写入数据
            XBuffer.WriteBool(success, _buffer_, ref _offset_);

            return(_offset_);
        }
示例#4
0
        ///<summary>序列化,写入数据</summary>
        public override int Write(byte[] _buffer_, int _offset_)
        {
            _offset_ = base.Write(_buffer_, _offset_);

            //写入字段数量,最多支持255个
            XBuffer.WriteByte(5, _buffer_, ref _offset_);

            //写入数据
            XBuffer.WriteInt(result, _buffer_, ref _offset_);
            XBuffer.WriteInt(reason, _buffer_, ref _offset_);
            XBuffer.WriteBool(hasRole, _buffer_, ref _offset_);
            if (hasRole)
            {
                XBuffer.WriteByte(role._msgIdx_, _buffer_, ref _offset_);
                _offset_ = role.Write(_buffer_, _offset_);
            }

            XBuffer.WriteString(userName, _buffer_, ref _offset_);
            XBuffer.WriteBool(isNewCreate, _buffer_, ref _offset_);

            return(_offset_);
        }
示例#5
0
        ///<summary>序列化,写入数据</summary>
        public override int Write(byte[] _buffer_, int _offset_)
        {
            _offset_ = base.Write(_buffer_, _offset_);

            //写入字段数量,最多支持255个
            XBuffer.WriteByte(12, _buffer_, ref _offset_);

            //写入数据
            XBuffer.WriteString(userName, _buffer_, ref _offset_);
            XBuffer.WriteInt(serverId, _buffer_, ref _offset_);
            XBuffer.WriteString(sdkToken, _buffer_, ref _offset_);
            XBuffer.WriteInt(sdkType, _buffer_, ref _offset_);
            XBuffer.WriteString(channelId, _buffer_, ref _offset_);
            XBuffer.WriteBool(isRelogin, _buffer_, ref _offset_);
            XBuffer.WriteLong(handToken, _buffer_, ref _offset_);
            XBuffer.WriteInt(deviceType, _buffer_, ref _offset_);
            XBuffer.WriteString(deviceOS, _buffer_, ref _offset_);
            XBuffer.WriteString(deviceModel, _buffer_, ref _offset_);
            XBuffer.WriteString(deviceName, _buffer_, ref _offset_);
            XBuffer.WriteString(deviceId, _buffer_, ref _offset_);

            return(_offset_);
        }