public async void Post_ValidJson_Success() { // Arrange var sut = new WweSoilParamsV2_0(client); // Act string actual = await sut.Post(jsonPolygonValid); // Assert Assert.True(!String.IsNullOrEmpty(actual)); }
public async Task <bool> Run( string inputFilePath, string outputFilePath, int delay = 100) { List <CsipLocation> locations = new List <CsipLocation>(); // Read file with FlexCropping locations List <FlexCroppingLocation> points = fileHandler.ReadFlexCroppingLocationFile(inputFilePath); // For each point, get cokey foreach (var point in points) { string polygonString = converter.GetPixelAsBoundingBoxString( point.Latitude, point.Longitude, 4); string resultJson = await serviceHandler.Post(polygonString); WweSoilParamsResponseV2_0 result = serviceHandler.ParseResultsJson(resultJson); //string cokey = cokeyChooser.GetDominateCokey(result); Component component = cokeyChooser.GetDominateComponent(result); string muname = cokeyChooser.GetDominateMapUnitName(result); CsipLocation location = new CsipLocation() { Latitude = point.Latitude, Longitude = point.Longitude, AnthromeKey = point.Anthrome, Cokey = component.Cokey, Slope = component.Slope, SlopeLength = component.SlopeLength, PercentOfMapUnit = component.PercentOfMapUnit, MapUnitName = muname }; locations.Add(location); Thread.Sleep(delay); } // Write file fileHandler.WriteCsipLocationFile(outputFilePath, locations); return(true); }