public override void ReadFrom(Wup.Jce.JceInputStream _is) { iTerrainLayer = (int)_is.Read(iTerrainLayer, 0, false); iTerrainObject = (int)_is.Read(iTerrainObject, 1, false); iTerrainType = (int)_is.Read(iTerrainType, 2, false); }
public override void ReadFrom(Wup.Jce.JceInputStream _is) { vectSlot = (List <List <SLGMapConfig.MapSlotInfoClient> >)_is.Read(vectSlot, 0, false); iMaxX = (int)_is.Read(iMaxX, 1, false); iMAxY = (int)_is.Read(iMAxY, 2, false); }
public override void ReadFrom(Wup.Jce.JceInputStream _is) { iX = (int)_is.Read(iX, 0, false); iY = (int)_is.Read(iY, 1, false); vectLogicLayers = (List <int>)_is.Read(vectLogicLayers, 2, false); iTerrainLayer = (int)_is.Read(iTerrainLayer, 3, false); iTerrainObject = (int)_is.Read(iTerrainObject, 4, false); iTerrainType = (int)_is.Read(iTerrainType, 5, false); }
public override void ReadFrom(Wup.Jce.JceInputStream _is) { offset = (double)_is.Read(offset, 0, true); buffer = (System.Collections.Generic.List <byte>)_is.Read(buffer, 1, true); }