protected override void Dispose(bool disposing) { if (disposing) { Writer2.Dispose(); } base.Dispose(disposing); }
public override void Write(char[] buffer, int index, int count) { publicWrite(new string(buffer, index, count)); Writer2.Write(buffer, index, count); }
public override void Write(string value) { publicWrite(value); Writer2.Write(value); }
public override void Write(char[] buffer) { publicWrite(new string(buffer)); Writer2.Write(buffer); }
public override void Write(char value) { publicWrite(value.ToString()); Writer2.Write(value); }
public override void Flush() { // InternalFlush Writer2.Flush(); }
public override void Close() { Writer2.Close(); }
public override Task WriteLineAsync() { publicWrite(Environment.NewLine); return(Writer2.WriteLineAsync()); }
public override Task WriteLineAsync(string value) { publicWrite(value + Environment.NewLine); return(Writer2.WriteLineAsync(value)); }
public override Task WriteAsync(string value) { publicWrite(value); return(Writer2.WriteAsync(value)); }
public override Task WriteAsync(char[] buffer, int index, int count) { publicWrite(new string(buffer, index, count)); return(Writer2.WriteAsync(buffer, index, count)); }
public override Task WriteAsync(char value) { publicWrite(value.ToString()); return(Writer2.WriteAsync(value)); }
public override Task WriteLineAsync(char value) { InternalWrite(value + Environment.NewLine); return(Writer2.WriteLineAsync(value)); }
public override Task FlushAsync() { // InternalFlush return(Writer2.FlushAsync()); }
public override void Flush() { // publicFlush Writer2.Flush(); }
public override Task WriteLineAsync(char[] buffer, int index, int count) { publicWrite(new string(buffer, index, count) + Environment.NewLine); return(Writer2.WriteLineAsync(buffer, index, count)); }
public override Task FlushAsync() { // publicFlush return(Writer2.FlushAsync()); }
public override void Write(string value) { InternalWrite(value); Writer2.Write(value); }