示例#1
0
        private void OnHsvWheelSizeChanged(object sender, SizeChangedEventArgs e)
        {
            if (_imageElement == null)
            {
                return;
            }

            SizeChanged -= OnHsvWheelSizeChanged;
            var width    = Convert.ToInt32(e.NewSize.Width);
            var height   = Convert.ToInt32(e.NewSize.Height);
            var diameter = width < height ? width : height;

            diameter = 3000;
            var radius = diameter / 2;
            var source = new WriteableBitmap(diameter, diameter);
            var pixels = source.PixelBuffer.GetPixels();
            var array  = new double[diameter, diameter];

            for (var i = 0; i < diameter * diameter; i++)
            {
                var x          = i % diameter;
                var y          = i / diameter;
                var distance   = Math.Sqrt(Math.Pow(radius - x, 2) + Math.Pow(radius - y, 2));
                var saturation = distance / radius;
                array[x, y] = saturation;
                if (saturation >= 1)
                {
                    pixels.Bytes[i * 4]     = 0;
                    pixels.Bytes[i * 4 + 1] = 0;
                    pixels.Bytes[i * 4 + 2] = 0;
                    pixels.Bytes[i * 4 + 3] = 0;
                }
                else
                {
                    var distanceOfX = x - radius;
                    var distanceOfY = y - radius;

                    var theta = Math.Atan2(distanceOfY, distanceOfX);

                    if (theta < 0)
                    {
                        theta += 2 * Math.PI;
                    }


                    var hue   = theta / (Math.PI * 2) * 360.0;
                    var color = ColorHelper.FromHsv(hue, saturation, 1);
                    pixels.Bytes[i * 4]     = color.B;
                    pixels.Bytes[i * 4 + 1] = color.G;
                    pixels.Bytes[i * 4 + 2] = color.R;
                    pixels.Bytes[i * 4 + 3] = 255;
                }
            }
            pixels.UpdateFromBytes();
            source.Invalidate();

            source = source.Convolute(WriteableBitmapExtensions.KernelGaussianBlur5x5);
            //ImgBlur.Source = blurredBitmap;
            _imageElement.Source = source;
        }
        private void ChangeBitmap()
        {
            if (this.selectedMode == MODE_CLONE)
            {
                if (this.samplingPointValid)
                {
                    int width  = Math.Min(this.brushBitmap.PixelWidth, this.editedBitmap.PixelWidth);
                    int height = Math.Min(this.brushBitmap.PixelHeight, this.editedBitmap.PixelHeight);

                    Rect src_rect = new Rect();

                    src_rect.X      = Math.Min(Math.Max(0, this.samplingPoint.X - width / 2), this.editedBitmap.PixelWidth - width);
                    src_rect.Y      = Math.Min(Math.Max(0, this.samplingPoint.Y - height / 2), this.editedBitmap.PixelHeight - height);
                    src_rect.Width  = width;
                    src_rect.Height = height;

                    Rect dst_rect = new Rect();

                    dst_rect.X      = Math.Min(Math.Max(0, this.clonePoint.X - width / 2), this.editedBitmap.PixelWidth - width);
                    dst_rect.Y      = Math.Min(Math.Max(0, this.clonePoint.Y - height / 2), this.editedBitmap.PixelHeight - height);
                    dst_rect.Width  = width;
                    dst_rect.Height = height;

                    Rect brh_rect = new Rect(0, 0, width, height);

                    WriteableBitmap brush_bitmap = new WriteableBitmap(width, height);

                    brush_bitmap.Blit(brh_rect, this.editedBitmap, src_rect, WriteableBitmapExtensions.BlendMode.None);
                    brush_bitmap.Blit(brh_rect, this.brushBitmap, brh_rect, WriteableBitmapExtensions.BlendMode.Mask);
                    this.editedBitmap.Blit(dst_rect, brush_bitmap, brh_rect, WriteableBitmapExtensions.BlendMode.Alpha);

                    this.EditorImage.Source = this.editedBitmap;
                }
            }
            else if (this.selectedMode == MODE_BLUR)
            {
                int width  = Math.Min(this.brushBitmap.PixelWidth, this.editedBitmap.PixelWidth);
                int height = Math.Min(this.brushBitmap.PixelHeight, this.editedBitmap.PixelHeight);

                Rect src_rect = new Rect();

                src_rect.X      = Math.Min(Math.Max(0, this.blurPoint.X - width / 2), this.editedBitmap.PixelWidth - width);
                src_rect.Y      = Math.Min(Math.Max(0, this.blurPoint.Y - height / 2), this.editedBitmap.PixelHeight - height);
                src_rect.Width  = width;
                src_rect.Height = height;

                Rect blr_rect = new Rect(0, 0, width, height);

                WriteableBitmap blur_bitmap = new WriteableBitmap(width, height);

                blur_bitmap.Blit(blr_rect, this.editedBitmap, src_rect, WriteableBitmapExtensions.BlendMode.None);

                blur_bitmap = blur_bitmap.Convolute(GAUSSIAN_KERNEL);

                this.editedBitmap.Blit(src_rect, blur_bitmap, blr_rect, WriteableBitmapExtensions.BlendMode.None);

                this.EditorImage.Source = this.editedBitmap;
            }
        }
示例#3
0
 private WriteableBitmap ApplyContrastIfNeeded(WriteableBitmap wb)
 {
     if (this._currentEffects.Contrast)
     {
         return(wb.Convolute(WriteableBitmapExtensions.KernelSharpen3x3));
     }
     return(wb);
 }
        /// <summary>
        /// Creates a new filtered WriteableBitmap.
        /// </summary>
        /// <param name="bmp">The WriteableBitmap.</param>
        /// <param name="kernel">The kernel used for convolution.</param>
        /// <returns>A new WriteableBitmap that is a filtered version of the input.</returns>
        public static WriteableBitmap Convolute(this WriteableBitmap bmp, int[,] kernel)
        {
            var kernelFactorSum = 0;

            foreach (var b in kernel)
            {
                kernelFactorSum += b;
            }
            return(bmp.Convolute(kernel, kernelFactorSum, 0));
        }
示例#5
0
        public static WriteableBitmap Convolute(WriteableBitmap bmp, int[,] kernel)
        {
            int kernelFactorSum = 0;

            foreach (var b in kernel)
            {
                kernelFactorSum += Math.Abs(b);
            }

            return(bmp.Convolute(kernel, kernelFactorSum, 0));
        }
示例#6
0
 public static void GaussianBlur(this WriteableBitmap bmp)
 {
     bmp.Convolute(_gaussianBlurKernel, 5, 5);
 }
示例#7
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 public static void GaussianBlurTiny(this WriteableBitmap bmp)
 {
     bmp.Convolute(_tinyGaussianBlurKernel, 3, 3);
 }
示例#8
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 public static void GaussianBlur(this WriteableBitmap bmp, int kernelWidth, int kernelHeight)
 {
     bmp.Convolute(_gaussianBlurKernel, kernelWidth, kernelHeight);
 }