private void GoToSettings_Click(object sender, EventArgs e) { Settings settings = new Settings(player, robot1, robot2, robot3, level); if (settings.ShowDialog() == DialogResult.OK) { WriteOrReadXMLFile.ExportData(player, robot1, robot2, robot3, level); } }
private void FillTheSettingsNodes() { if (File.Exists("UserSettings.xml")) { WriteOrReadXMLFile.ImportData(player, robot1, robot2, robot3, m_Level); InitializeUIElements(); } else { WriteOrReadXMLFile.ImportDefaultSettings(player, robot1, robot2, robot3, m_Level); InitializeUIElements(); } }
public NavigationMenu() { InitializeComponent(); player = new Player("", 0, 0, 0); robot1 = new Robot("", 1, 0, 0); robot2 = new Robot("", 2, 0, 0); robot3 = new Robot("", 3, 0, 0); level = new Level(); if (File.Exists("UserSettings.xml")) { WriteOrReadXMLFile.ImportData(player, robot1, robot2, robot3, level); } else { WriteOrReadXMLFile.ImportDefaultSettings(player, robot1, robot2, robot3, level); } ButtonTip.SetToolTip(GoToTheGame, "Játék"); ButtonTip.SetToolTip(GoToSettings, "Beállítások"); ButtonTip.SetToolTip(GoToRules, "Játékszabályzat"); ButtonTip.SetToolTip(Exit, "Kilépés a Windowsba"); }