public virtual void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
        {
            if (GameMain.Server == null)
            {
                return;
            }

            if (extraData != null)
            {
                switch ((NetEntityEvent.Type)extraData[0])
                {
                case NetEntityEvent.Type.InventoryState:
                    msg.WriteRangedInteger(0, 0, 5);
                    msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
                    Inventory.ServerWrite(msg, c);
                    break;

                case NetEntityEvent.Type.Control:
                    msg.WriteRangedInteger(1, 0, 5);
                    Client owner = (Client)extraData[1];
                    msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
                    break;

                case NetEntityEvent.Type.Status:
                    msg.WriteRangedInteger(2, 0, 5);
                    WriteStatus(msg);
                    break;

                case NetEntityEvent.Type.UpdateSkills:
                    msg.WriteRangedInteger(3, 0, 5);
                    if (Info?.Job == null)
                    {
                        msg.Write((byte)0);
                    }
                    else
                    {
                        msg.Write((byte)Info.Job.Skills.Count);
                        foreach (Skill skill in Info.Job.Skills)
                        {
                            msg.Write(skill.Identifier);
                            msg.Write(skill.Level);
                        }
                    }
                    break;

                case NetEntityEvent.Type.ExecuteAttack:
                    Limb   attackLimb      = extraData[1] as Limb;
                    UInt16 targetEntityID  = (UInt16)extraData[2];
                    int    targetLimbIndex = extraData.Length > 3 ? (int)extraData[3] : 0;
                    msg.WriteRangedInteger(4, 0, 5);
                    msg.Write((byte)(Removed ? 255 : Array.IndexOf(AnimController.Limbs, attackLimb)));
                    msg.Write(targetEntityID);
                    msg.Write((byte)targetLimbIndex);
                    break;

                case NetEntityEvent.Type.AssignCampaignInteraction:
                    msg.WriteRangedInteger(5, 0, 5);
                    msg.Write((byte)CampaignInteractionType);
                    break;

                default:
                    DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")");
                    break;
                }
                msg.WritePadBits();
            }
            else
            {
                msg.Write(ID);

                IWriteMessage tempBuffer = new WriteOnlyMessage();

                if (this == c.Character)
                {
                    tempBuffer.Write(true);
                    if (LastNetworkUpdateID < memInput.Count + 1)
                    {
                        tempBuffer.Write((UInt16)0);
                    }
                    else
                    {
                        tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1));
                    }
                }
                else
                {
                    tempBuffer.Write(false);

                    bool aiming = false;
                    bool use    = false;
                    bool attack = false;
                    bool shoot  = false;

                    if (IsRemotePlayer)
                    {
                        aiming = dequeuedInput.HasFlag(InputNetFlags.Aim);
                        use    = dequeuedInput.HasFlag(InputNetFlags.Use);
                        attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
                        shoot  = dequeuedInput.HasFlag(InputNetFlags.Shoot);
                    }
                    else if (keys != null)
                    {
                        aiming            = keys[(int)InputType.Aim].GetHeldQueue;
                        use               = keys[(int)InputType.Use].GetHeldQueue;
                        attack            = keys[(int)InputType.Attack].GetHeldQueue;
                        shoot             = keys[(int)InputType.Shoot].GetHeldQueue;
                        networkUpdateSent = true;
                    }

                    tempBuffer.Write(aiming);
                    tempBuffer.Write(shoot);
                    tempBuffer.Write(use);
                    if (AnimController is HumanoidAnimController)
                    {
                        tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
                    }
                    tempBuffer.Write(attack);

                    Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
                    tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));

                    tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated);

                    tempBuffer.Write(AnimController.Dir > 0.0f);
                }

                if (SelectedCharacter != null || SelectedConstruction != null)
                {
                    tempBuffer.Write(true);
                    tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
                    tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
                    if (SelectedCharacter != null)
                    {
                        tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
                    }
                }
                else
                {
                    tempBuffer.Write(false);
                }

                tempBuffer.Write(SimPosition.X);
                tempBuffer.Write(SimPosition.Y);
                float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
                AnimController.Collider.LinearVelocity = new Vector2(
                    MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
                    MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
                tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
                tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);

                bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled;
                tempBuffer.Write(fixedRotation);
                if (!fixedRotation)
                {
                    tempBuffer.Write(AnimController.Collider.Rotation);
                    float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
                    AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
                    tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
                }

                bool writeStatus = healthUpdateTimer <= 0.0f;
                tempBuffer.Write(writeStatus);
                if (writeStatus)
                {
                    WriteStatus(tempBuffer);
                    HealthUpdatePending = false;
                }

                tempBuffer.WritePadBits();

                msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
                msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
            }
        }
        public virtual void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
        {
            if (GameMain.Server == null)
            {
                return;
            }

            if (extraData != null)
            {
                const int min = 0, max = 13;
                switch ((NetEntityEvent.Type)extraData[0])
                {
                case NetEntityEvent.Type.InventoryState:
                    msg.WriteRangedInteger(0, min, max);
                    msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
                    Inventory.ServerWrite(msg, c);
                    break;

                case NetEntityEvent.Type.Control:
                    msg.WriteRangedInteger(1, min, max);
                    Client owner = (Client)extraData[1];
                    msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
                    break;

                case NetEntityEvent.Type.Status:
                    msg.WriteRangedInteger(2, min, max);
                    WriteStatus(msg);
                    break;

                case NetEntityEvent.Type.UpdateSkills:
                    msg.WriteRangedInteger(3, min, max);
                    if (Info?.Job == null)
                    {
                        msg.Write((byte)0);
                    }
                    else
                    {
                        msg.Write((byte)Info.Job.Skills.Count);
                        foreach (Skill skill in Info.Job.Skills)
                        {
                            msg.Write(skill.Identifier);
                            msg.Write(skill.Level);
                        }
                    }
                    break;

                case NetEntityEvent.Type.SetAttackTarget:
                case NetEntityEvent.Type.ExecuteAttack:
                    Limb   attackLimb      = extraData[1] as Limb;
                    UInt16 targetEntityID  = (UInt16)extraData[2];
                    int    targetLimbIndex = extraData.Length > 3 ? (int)extraData[3] : 0;
                    msg.WriteRangedInteger(extraData[0] is NetEntityEvent.Type.SetAttackTarget ? 4 : 5, min, max);
                    msg.Write((byte)(Removed ? 255 : Array.IndexOf(AnimController.Limbs, attackLimb)));
                    msg.Write(targetEntityID);
                    msg.Write((byte)targetLimbIndex);
                    msg.Write(extraData.Length > 4 ? (float)extraData[4] : 0);
                    msg.Write(extraData.Length > 5 ? (float)extraData[5] : 0);
                    break;

                case NetEntityEvent.Type.AssignCampaignInteraction:
                    msg.WriteRangedInteger(6, min, max);
                    msg.Write((byte)CampaignInteractionType);
                    msg.Write(RequireConsciousnessForCustomInteract);
                    break;

                case NetEntityEvent.Type.ObjectiveManagerState:
                    msg.WriteRangedInteger(7, min, max);
                    int type = (extraData[1] as string) switch
                    {
                        "order" => 1,
                        "objective" => 2,
                        _ => 0
                    };
                    msg.WriteRangedInteger(type, 0, 2);
                    if (!(AIController is HumanAIController controller))
                    {
                        msg.Write(false);
                        break;
                    }
                    if (type == 1)
                    {
                        var  currentOrderInfo = controller.ObjectiveManager.GetCurrentOrderInfo();
                        bool validOrder       = currentOrderInfo.HasValue;
                        msg.Write(validOrder);
                        if (!validOrder)
                        {
                            break;
                        }
                        var orderPrefab = currentOrderInfo.Value.Order.Prefab;
                        int orderIndex  = Order.PrefabList.IndexOf(orderPrefab);
                        msg.WriteRangedInteger(orderIndex, 0, Order.PrefabList.Count);
                        if (!orderPrefab.HasOptions)
                        {
                            break;
                        }
                        int optionIndex = orderPrefab.AllOptions.IndexOf(currentOrderInfo.Value.OrderOption);
                        if (optionIndex == -1)
                        {
                            DebugConsole.AddWarning($"Error while writing order data. Order option \"{(currentOrderInfo.Value.OrderOption ?? null)}\" not found in the order prefab \"{orderPrefab.Name}\".");
                        }
                        msg.WriteRangedInteger(optionIndex, -1, orderPrefab.AllOptions.Length);
                    }
                    else if (type == 2)
                    {
                        var  objective      = controller.ObjectiveManager.CurrentObjective;
                        bool validObjective = !string.IsNullOrEmpty(objective?.Identifier);
                        msg.Write(validObjective);
                        if (!validObjective)
                        {
                            break;
                        }
                        msg.Write(objective.Identifier);
                        msg.Write(objective.Option ?? "");
                        UInt16 targetEntityId = 0;
                        if (objective is AIObjectiveOperateItem operateObjective && operateObjective.OperateTarget != null)
                        {
                            targetEntityId = operateObjective.OperateTarget.ID;
                        }
                        msg.Write(targetEntityId);
                    }
                    break;

                case NetEntityEvent.Type.TeamChange:
                    msg.WriteRangedInteger(8, min, max);
                    msg.Write((byte)TeamID);
                    break;

                case NetEntityEvent.Type.AddToCrew:
                    msg.WriteRangedInteger(9, min, max);
                    msg.Write((byte)(CharacterTeamType)extraData[1]);     // team id
                    ushort[] inventoryItemIDs = (ushort[])extraData[2];
                    msg.Write((ushort)inventoryItemIDs.Length);
                    for (int i = 0; i < inventoryItemIDs.Length; i++)
                    {
                        msg.Write(inventoryItemIDs[i]);
                    }
                    break;

                case NetEntityEvent.Type.UpdateExperience:
                    msg.WriteRangedInteger(10, min, max);
                    msg.Write(Info.ExperiencePoints);
                    break;

                case NetEntityEvent.Type.UpdateTalents:
                    msg.WriteRangedInteger(11, min, max);
                    msg.Write((ushort)characterTalents.Count);
                    foreach (var unlockedTalent in characterTalents)
                    {
                        msg.Write(unlockedTalent.AddedThisRound);
                        msg.Write(unlockedTalent.Prefab.UIntIdentifier);
                    }
                    break;

                case NetEntityEvent.Type.UpdateMoney:
                    msg.WriteRangedInteger(12, min, max);
                    msg.Write(GameMain.GameSession.Campaign.Money);
                    break;

                case NetEntityEvent.Type.UpdatePermanentStats:
                    msg.WriteRangedInteger(13, min, max);
                    if (Info == null || extraData.Length < 2 || !(extraData[1] is StatTypes statType))
                    {
                        msg.Write((byte)0);
                        msg.Write((byte)0);
                    }
                    else if (!Info.SavedStatValues.ContainsKey(statType))
                    {
                        msg.Write((byte)0);
                        msg.Write((byte)statType);
                    }
                    else
                    {
                        msg.Write((byte)Info.SavedStatValues[statType].Count);
                        msg.Write((byte)statType);
                        foreach (var savedStatValue in Info.SavedStatValues[statType])
                        {
                            msg.Write(savedStatValue.StatIdentifier);
                            msg.Write(savedStatValue.StatValue);
                            msg.Write(savedStatValue.RemoveOnDeath);
                        }
                    }
                    break;

                default:
                    DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")");
                    break;
                }
                msg.WritePadBits();
            }
            else
            {
                msg.Write(ID);

                IWriteMessage tempBuffer = new WriteOnlyMessage();

                if (this == c.Character)
                {
                    tempBuffer.Write(true);
                    if (LastNetworkUpdateID < memInput.Count + 1)
                    {
                        tempBuffer.Write((UInt16)0);
                    }
                    else
                    {
                        tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1));
                    }
                }
                else
                {
                    tempBuffer.Write(false);

                    bool aiming = false;
                    bool use    = false;
                    bool attack = false;
                    bool shoot  = false;

                    if (IsRemotePlayer)
                    {
                        aiming = dequeuedInput.HasFlag(InputNetFlags.Aim);
                        use    = dequeuedInput.HasFlag(InputNetFlags.Use);
                        attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
                        shoot  = dequeuedInput.HasFlag(InputNetFlags.Shoot);
                    }
                    else if (keys != null)
                    {
                        aiming            = keys[(int)InputType.Aim].GetHeldQueue;
                        use               = keys[(int)InputType.Use].GetHeldQueue;
                        attack            = keys[(int)InputType.Attack].GetHeldQueue;
                        shoot             = keys[(int)InputType.Shoot].GetHeldQueue;
                        networkUpdateSent = true;
                    }

                    tempBuffer.Write(aiming);
                    tempBuffer.Write(shoot);
                    tempBuffer.Write(use);
                    if (AnimController is HumanoidAnimController)
                    {
                        tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
                    }
                    tempBuffer.Write(attack);

                    Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
                    tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));

                    tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated);

                    tempBuffer.Write(AnimController.Dir > 0.0f);
                }

                if (SelectedCharacter != null || SelectedConstruction != null)
                {
                    tempBuffer.Write(true);
                    tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
                    tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
                    if (SelectedCharacter != null)
                    {
                        tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
                    }
                }
                else
                {
                    tempBuffer.Write(false);
                }

                tempBuffer.Write(SimPosition.X);
                tempBuffer.Write(SimPosition.Y);
                float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
                AnimController.Collider.LinearVelocity = new Vector2(
                    MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
                    MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
                tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
                tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);

                bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled;
                tempBuffer.Write(fixedRotation);
                if (!fixedRotation)
                {
                    tempBuffer.Write(AnimController.Collider.Rotation);
                    float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
                    AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
                    tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
                }

                bool writeStatus = healthUpdateTimer <= 0.0f;
                tempBuffer.Write(writeStatus);
                if (writeStatus)
                {
                    WriteStatus(tempBuffer);
                    AIController?.ServerWrite(tempBuffer);
                    HealthUpdatePending = false;
                }

                tempBuffer.WritePadBits();

                msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
                msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
            }
        }