private void WriteFileAttributesTag() { WriteBuffer tagWriter = this.OpenTag(Tag.FileAttributes); /* ISSUE 27: Some of these flags are for SWF v10 - check the flash 9 spec for defaults instead. */ /* No data written yet, so data will be aligned. */ tagWriter.WriteBit(false); /* Reserved, must be 0 */ tagWriter.WriteBit(true); /* UseDirectBlit, TODO: We set this to '1' but I dunno what the IDE does. */ tagWriter.WriteBit(true); /* UseGPU, TODO: We set this to '1' but I dunno what the IDE does. */ tagWriter.WriteBit(this.options.RDFMetadata != null); tagWriter.WriteBit(true); /* AS3, because we don't like AS2. Boo. */ tagWriter.WriteUBits(0, 2); /* Reserved, must be 0 */ tagWriter.WriteBit(false); /* UseNetwork. TODO: Check what the IDE sets for this. */ tagWriter.WriteUBits(0, 24); /* Reserved, must be 0 */ this.CloseTag(); if (this.options.RDFMetadata != null) { this.OpenTag(Tag.Metadata) .WriteString(this.options.RDFMetadata); this.CloseTag(); } }
private void WriteFont(SWFFont font, int fid) { WriteBuffer fontTag = this.OpenTag(Tag.DefineFont3, font.Name + "; id=" + fid); char[] codes = font.CodePoints; /* Tag.DefineFont3 */ { fontTag.WriteUI16((uint)fid); fontTag.WriteBit(font.HasLayout); fontTag.WriteBit(false); /* ISSUE 50: ShiftJIS support */ fontTag.WriteBit(font.IsSmall); fontTag.WriteBit(false); /* ISSUE 51: ANSI support, though I think this might never be false. */ fontTag.WriteBit(true); /* ISSUE 52: We always write wide offsets. This is because we're too lazy to measure our table. */ fontTag.WriteBit(true); /* Spec says must be true. */ fontTag.WriteBit(font.IsItalic); fontTag.WriteBit(font.IsBold); fontTag.WriteUI8((uint)font.LanguageCode); fontTag.WriteString(font.Name, true); fontTag.WriteUI16((uint)font.GlyphCount); byte[][] shapeData = new byte[font.GlyphCount][]; int totalShapeBytes = 0; for (int i = 0; i < font.GlyphCount; i++) { Tag format; shapeData[i] = ShapeWriter.ShapeToBytes(font.GetGlyphShape(codes[i]), out format); if (format != Tag.DefineFont3) { throw new SWFModellerException(SWFModellerError.Internal, "Can't write non-font shapes as glyphs"); } totalShapeBytes += shapeData[i].Length; } int startOffset = font.GlyphCount * 4 + 4; /* 4 bytes per offset (wide offsets) + 4 for the code table offset */ int nextOffset = startOffset; foreach (byte[] shapeBytes in shapeData) { fontTag.WriteUI32((uint)nextOffset); nextOffset += shapeBytes.Length; } fontTag.WriteUI32((uint)(startOffset + totalShapeBytes)); foreach (byte[] shapeBytes in shapeData) { fontTag.WriteBytes(shapeBytes); } foreach (char code in codes) { fontTag.WriteUI16((uint)code); } if (font.HasLayout) { fontTag.WriteSI16(font.Ascent.Value); fontTag.WriteSI16(font.Descent.Value); fontTag.WriteSI16(font.Leading.Value); Rect[] bounds = new Rect[font.GlyphCount]; int boundsPos = 0; foreach (char c in codes) { GlyphLayout gl = font.GetLayout(c); fontTag.WriteSI16(gl.Advance); bounds[boundsPos++] = gl.Bounds; } foreach (Rect bound in bounds) { fontTag.WriteRect(bound); fontTag.Align8(); } fontTag.WriteUI16((uint)font.KerningTable.Length); foreach (KerningPair kern in font.KerningTable) { fontTag.WriteUI16(kern.LeftChar); fontTag.WriteUI16(kern.RightChar); fontTag.WriteSI16(kern.Adjustment); } } } this.CloseTag(); if (font.HasPixelAlignment) { WriteBuffer zonesTag = this.OpenTag(Tag.DefineFontAlignZones, font.Name + "; id=" + fid); zonesTag.WriteUI16((uint)fid); if (font.ThicknessHint == null) { throw new SWFModellerException(SWFModellerError.Internal, "Can't have pixel aligmnent without a font thickness hint."); } zonesTag.WriteUBits((uint)font.ThicknessHint, 2); zonesTag.WriteUBits(0, 6); /* Reserved */ foreach (char c in codes) { PixelAlignment pa = font.GetPixelAligment(c); if (pa.ZoneInfo.Length != 2) { throw new SWFModellerException(SWFModellerError.Internal, "Pixel aligment should always have 2 zones."); } zonesTag.WriteUI8((uint)pa.ZoneInfo.Length); foreach (PixelAlignment.ZoneData zi in pa.ZoneInfo) { /* These int values are just unparsed 16-bit floats. */ zonesTag.WriteUI16((uint)zi.AlignmentCoord); zonesTag.WriteUI16((uint)zi.Range); } zonesTag.WriteUBits(0, 6); /* Reserved */ zonesTag.WriteBit(pa.HasY); zonesTag.WriteBit(pa.HasX); } this.CloseTag(); } if (font.HasExtraNameInfo) { WriteBuffer nameTag = this.OpenTag(Tag.DefineFontName, font.FullName + "; id=" + fid); nameTag.WriteUI16((uint)fid); nameTag.WriteString(font.FullName); nameTag.WriteString(font.Copyright); this.CloseTag(); } }
private void WriteStaticText(StaticText text) { int cid = characterMarshal.GetIDFor(text); bool hasAlpha = text.HasAlpha; WriteBuffer textTag = this.OpenTag(hasAlpha ? Tag.DefineText2 : Tag.DefineText, "; id=" + cid); /* Tag.DefineText(2) */ { textTag.WriteUI16((uint)cid); textTag.WriteRect(text.Bounds); textTag.Align8(); textTag.WriteMatrix(text.Position); textTag.Align8(); /* ISSUE 49: We're lazy here. We max out the bits for text and advances coz we can't * yet calculate them. Fix this attrocity. */ int glyphBits = 16; int advanceBits = 16; textTag.WriteUI8((uint)glyphBits); textTag.WriteUI8((uint)advanceBits); foreach (TextRecord tr in text.Records) { Dictionary <char, int> glyphIDX = null; uint flags = 0x80; if (tr.HasFont) { flags |= 0x08; } if (tr.HasColour) { flags |= 0x04; } if (tr.HasYOffset) { flags |= 0x02; } if (tr.HasXOffset) { flags |= 0x01; } textTag.WriteUI8(flags); if (tr.HasFont) { textTag.WriteUI16((uint)this.characterMarshal.GetExistingIDFor(tr.Font)); } if (tr.HasColour) { if (hasAlpha) { textTag.WriteRGBA(tr.Colour.ToArgb()); } else { textTag.WriteRGB(tr.Colour.ToArgb()); } } if (tr.HasXOffset) { textTag.WriteSI16(tr.XOffset); } if (tr.HasYOffset) { textTag.WriteSI16(tr.YOffset); } if (tr.HasFont) { textTag.WriteUI16((uint)tr.FontHeight); glyphIDX = tr.Font.IndexMap; } char[] chars = tr.Text.ToCharArray(); if (chars.Length > 255) { throw new SWFModellerException(SWFModellerError.Internal, "String too long. This should be split across text records."); } textTag.WriteUI8((uint)chars.Length); for (int i = 0; i < tr.Advances.Length; i++) { textTag.WriteUBits((uint)glyphIDX[chars[i]], glyphBits); textTag.WriteSBits(tr.Advances[i], advanceBits); } textTag.Align8(); } textTag.WriteUI8(0); /* End record */ } /* End of tag code. */ this.CloseTag(); }