/// <summary> /// Transform this image to a greyscale version out-of-place /// </summary> /// <param name="source">The source image</param> /// <param name="output">The image to write to</param> /// <returns>The output writable lockbit image</returns> public static WritableLockBitImage Transform(WritableLockBitImage source, WritableLockBitImage output) { if (source.Locked || output.Locked) { throw new ArgumentException("Lockbit image is locked."); } for (int y = 0; y < source.Height; y++) { for (int x = 0; x < source.Width; x++) { Color sourcePixel = source.GetPixel(x, y); int greyColor = (int)Math.Floor(sourcePixel.R * 0.299) + (int)Math.Floor(sourcePixel.G * 0.587) + (int)Math.Floor(sourcePixel.B * 0.114); Color greyScale = Color.FromArgb( greyColor, greyColor, greyColor ); output.SetPixel(x, y, greyScale); } } return(output); }
private static void CopyPixels(WritableLockBitImage sourceImage, WritableLockBitImage destImage) { for (int row = 0; row < sourceImage.Height; row++) { for (int col = 0; col < sourceImage.Width; col++) { destImage.SetPixel(col, row, sourceImage.GetPixel(col, row)); } } }
private static int[] CoreCalculateSobelMatrix(WritableLockBitImage sourceImage, int[] firstKernel, int[] secondKernel) { // Go through each pixel in the source image int[] intermediateResult = new int[sourceImage.Height * sourceImage.Width]; int[] inputBuffer = new int[3]; int width = sourceImage.Width; for (int row = 0; row < sourceImage.Height; row++) { for (int col = 0; col < sourceImage.Width; col++) { // Set the input buffer inputBuffer[0] = col > 0 ? sourceImage.GetPixel(col - 1, row).R : 0; inputBuffer[1] = sourceImage.GetPixel(col, row).R; inputBuffer[2] = col < sourceImage.Width - 1 ? sourceImage.GetPixel(col + 1, row).R : 0; // Convolute it with the vector intermediateResult[row * width + col] = ConvoluteOneDimensionalVector(inputBuffer, firstKernel); } } // Go through each result in the intermediate result int[] finalMatrix = new int[sourceImage.Height * sourceImage.Width]; for (int row = 0; row < sourceImage.Height; row++) { for (int col = 0; col < sourceImage.Width; col++) { // Set input buffer inputBuffer[0] = row > 0 ? intermediateResult[((row - 1) * width) + col] : 0; inputBuffer[1] = intermediateResult[row * width + col]; inputBuffer[2] = row < sourceImage.Height - 1 ? intermediateResult[((row + 1) * width) + col] : 0; // Convolute it with the second vector finalMatrix[row * width + col] = ConvoluteOneDimensionalVector(inputBuffer, secondKernel); } } return(finalMatrix); }
private static byte[] CalculateGrayScaleThumbnail(WritableLockBitImage image) { byte[] buffer = new byte[image.Width * image.Height]; for (int row = 0; row < image.Height; row++) { for (int col = 0; col < image.Width; col++) { buffer[row * image.Width + col] = image.GetPixel(col, row).R; } } return(ByteCompressor.Compress(buffer)); }
/// <summary> /// Quantisize a photo by ceiling or flooring each value depending one whether it's above or below the median value /// </summary> /// <param name="sourceImage">The source image</param> /// <param name="outputImage">The image to write to</param> /// <param name="maxValue">The value to quantize the maximum value to</param> /// <returns>The output image, but returned for convenience</returns> public static WritableLockBitImage Transform(WritableLockBitImage sourceImage, WritableLockBitImage outputImage, byte maxValue = byte.MaxValue) { Color medianColor = GetMedianColorValue(sourceImage); for (int row = 0; row < sourceImage.Height; row++) { for (int col = 0; col < sourceImage.Width; col++) { // Quantisize the individual channels Color currentColor = sourceImage.GetPixel(col, row); byte outputRed, outputGreen, outputBlue; if (currentColor.R < medianColor.R) { outputRed = 0; } else { outputRed = maxValue; } if (currentColor.G < medianColor.G) { outputGreen = 0; } else { outputGreen = maxValue; } if (currentColor.B < medianColor.B) { outputBlue = 0; } else { outputBlue = maxValue; } outputImage.SetPixel(col, row, Color.FromArgb(outputRed, outputGreen, outputBlue)); } } return(outputImage); }
private static Color GetMedianColorValue(WritableLockBitImage sourceImage) { var setOfRedColorValues = new HashSet <int>(); var setOfGreenColorValues = new HashSet <int>(); var setOfBlueColorValues = new HashSet <int>(); for (int row = 0; row < sourceImage.Height; row++) { for (int col = 0; col < sourceImage.Width; col++) { Color color = sourceImage.GetPixel(col, row); setOfRedColorValues.Add(color.R); setOfGreenColorValues.Add(color.G); setOfBlueColorValues.Add(color.B); } } List <int> listOfRedColorValues = setOfRedColorValues.ToList(); List <int> listOfGreenColorValues = setOfRedColorValues.ToList(); List <int> listOfBlueColorValues = setOfRedColorValues.ToList(); listOfRedColorValues.Sort(); listOfGreenColorValues.Sort(); listOfBlueColorValues.Sort(); int count = listOfRedColorValues.Count; int medianRed, medianGreen, medianBlue; if (count % 2 == 0) { medianRed = (int)Math.Round((listOfRedColorValues[count / 2] + listOfRedColorValues[count / 2 - 1]) / 2.0); medianGreen = (int)Math.Round((listOfGreenColorValues[count / 2] + listOfGreenColorValues[count / 2 - 1]) / 2.0); medianBlue = (int)Math.Round((listOfBlueColorValues[count / 2] + listOfBlueColorValues[count / 2 - 1]) / 2.0); } else { medianRed = listOfRedColorValues[count / 2]; medianGreen = listOfGreenColorValues[count / 2]; medianBlue = listOfBlueColorValues[count / 2]; } return(Color.FromArgb(medianRed, medianGreen, medianBlue)); }
/// <summary> /// Calculate the DCT /// </summary> /// <param name="sourceImage">The source image to find the DCT of</param> /// <returns>The DCT coefficients</returns> public static double[,] Transform(WritableLockBitImage sourceImage) { if (sourceImage.Width != sourceImage.Height) { throw new ArgumentException("DCTs can only be calculated on square matrices"); } byte[,] sourceMatrix = new byte[sourceImage.Height, sourceImage.Width]; for (int y = 0; y < sourceImage.Height; y++) { for (int x = 0; x < sourceImage.Width; x++) { // We only need the greyscale (luminance) sourceMatrix[y, x] = sourceImage.GetPixel(x, y).R; } } return(Calculate(sourceMatrix)); }
private static void PerformHorizontalBoxBlurAcc(WritableLockBitImage sourceImage, WritableLockBitImage outputImage, int radius) { double iarr = 1 / ((double)radius + radius + 1); for (int row = 0; row < sourceImage.Height; row++) { Color firstPixel = sourceImage.GetPixel(0, row); Color lastPixel = sourceImage.GetPixel(sourceImage.Width - 1, row); int cumRedValue = (radius + 1) * firstPixel.R; int cumGreenValue = (radius + 1) * firstPixel.G; int cumBlueValue = (radius + 1) * firstPixel.B; int currentLastColIndex = 0; // li int currentRadiusColIndex = radius; // ri for (int col = 0; col < radius; col++) { Color chosenPixel = sourceImage.GetPixel(col, row); cumRedValue += chosenPixel.R; cumGreenValue += chosenPixel.G; cumBlueValue += chosenPixel.B; } for (int col = 0; col <= radius; col++) { Color chosenPixel = sourceImage.GetPixel(currentRadiusColIndex, row); cumRedValue += chosenPixel.R - firstPixel.R; cumGreenValue += chosenPixel.G - firstPixel.G; cumBlueValue += chosenPixel.B - firstPixel.B; currentRadiusColIndex++; outputImage.SetPixel( col, row, Color.FromArgb( (int)Math.Round(cumRedValue * iarr), (int)Math.Round(cumGreenValue * iarr), (int)Math.Round(cumBlueValue * iarr) ) ); } for (int col = radius + 1; col < sourceImage.Width - radius; col++) { Color chosenRadiusPixel = sourceImage.GetPixel(currentRadiusColIndex, row); Color chosenLastPixel = sourceImage.GetPixel(currentLastColIndex, row); cumRedValue += chosenRadiusPixel.R - chosenLastPixel.R; cumGreenValue += chosenRadiusPixel.G - chosenLastPixel.G; cumBlueValue += chosenRadiusPixel.B - chosenLastPixel.B; currentRadiusColIndex++; currentLastColIndex++; outputImage.SetPixel( col, row, Color.FromArgb( (int)Math.Round(cumRedValue * iarr), (int)Math.Round(cumGreenValue * iarr), (int)Math.Round(cumBlueValue * iarr) ) ); } for (int col = sourceImage.Width - radius; col < sourceImage.Width; col++) { Color chosenLastPixel = sourceImage.GetPixel(currentLastColIndex, row); cumRedValue += lastPixel.R - chosenLastPixel.R; cumGreenValue += lastPixel.G - chosenLastPixel.G; cumBlueValue += lastPixel.B - chosenLastPixel.B; currentLastColIndex++; outputImage.SetPixel( col, row, Color.FromArgb( (int)Math.Round(cumRedValue * iarr), (int)Math.Round(cumGreenValue * iarr), (int)Math.Round(cumBlueValue * iarr) ) ); } } }
private static void PerformTotalBoxBlurAcc(WritableLockBitImage sourceImage, WritableLockBitImage outputImage, int radius) { double iarr = 1 / ((double)radius + radius + 1); for (int col = 0; col < sourceImage.Width; col++) { Color topPixel = sourceImage.GetPixel(col, 0); Color bottomPixel = sourceImage.GetPixel(col, sourceImage.Height - 1); int cumRedValue = (radius + 1) * topPixel.R; int cumGreenValue = (radius + 1) * topPixel.G; int cumBlueValue = (radius + 1) * topPixel.B; for (int row = 0; row < radius; row++) { Color chosenPixel = sourceImage.GetPixel(col, row); cumRedValue += chosenPixel.R; cumGreenValue += chosenPixel.G; cumBlueValue += chosenPixel.B; } for (int row = 0; row <= radius; row++) { Color chosenPixel = sourceImage.GetPixel(col, row + radius); cumRedValue += chosenPixel.R - topPixel.R; cumGreenValue += chosenPixel.G - topPixel.G; cumBlueValue += chosenPixel.B - topPixel.B; outputImage.SetPixel( col, row, Color.FromArgb( (int)Math.Round(cumRedValue * iarr), (int)Math.Round(cumGreenValue * iarr), (int)Math.Round(cumBlueValue * iarr) ) ); } for (int row = radius + 1; row < sourceImage.Height - radius; row++) { Color radiusPixel = sourceImage.GetPixel(col, radius + row); Color laggingPixel = sourceImage.GetPixel(col, row - radius - 1); cumRedValue += radiusPixel.R - laggingPixel.R; cumGreenValue += radiusPixel.G - laggingPixel.G; cumBlueValue += radiusPixel.B - laggingPixel.B; outputImage.SetPixel( col, row, Color.FromArgb( (int)Math.Round(cumRedValue * iarr), (int)Math.Round(cumGreenValue * iarr), (int)Math.Round(cumBlueValue * iarr) ) ); } for (int row = sourceImage.Height - radius; row < sourceImage.Height; row++) { Color laggingPixel = sourceImage.GetPixel(col, row - radius); cumRedValue += bottomPixel.R - laggingPixel.R; cumGreenValue += bottomPixel.G - laggingPixel.G; cumBlueValue += bottomPixel.B - laggingPixel.B; outputImage.SetPixel( col, row, Color.FromArgb( (int)Math.Round(cumRedValue * iarr), (int)Math.Round(cumGreenValue * iarr), (int)Math.Round(cumBlueValue * iarr) ) ); } } }