public static void CreateDialog(ExampleAccountType exampleAccountType) { GameObject dialogObject = new GameObject("Dialog"); WrapperCreateAccountDialog dialog = dialogObject.AddComponent <WrapperCreateAccountDialog>(); dialog.m_exampleAccountType = exampleAccountType; }
public void OnError_Authenticate(int statusCode, int reasonCode, string statusMessage, object cbObject) { m_state = ResponseState.Error; m_response = reasonCode + ":" + statusMessage; Debug.LogError("OnError_Authenticate: " + statusMessage); if (ErrorHandling.SharedErrorHandling(statusCode, reasonCode, statusMessage, cbObject, gameObject)) { return; } switch (reasonCode) { case ReasonCodes.MISSING_IDENTITY_ERROR: { // User's identity doesn't match one existing on brainCloud // Clear the invalid Profile and Anon Id values, and reauthenticate App.Bc.ResetStoredProfileId(); App.Bc.ResetStoredAnonymousId(); ReAuthenticate(); break; } case ReasonCodes.SWITCHING_PROFILES: { // User profile id doesn't match the identity they are attempting to authenticate // decide how this will be handled, such as with a switch account prompt, informing // them that they'll be switching profiles Destroy(gameObject); WrapperSwitchAccountDialog.CreateDialog(m_exampleAccountType); break; } case ReasonCodes.TOKEN_DOES_NOT_MATCH_USER: { // User is receiving an error that they're username or password is wrong. // decide how this will be handled, such as prompting the user to re-enter // there login details Destroy(gameObject); ErrorDialog.DisplayErrorDialog( "Incorrect username or password. Please check your information and try again.", m_response); break; } case ReasonCodes.MISSING_PROFILE_ERROR: { // User is receiving an error that they're trying to authenticate an account that doesn't exist. // decide how this will be handled, such as creating the account by setting the forceCreate flag to true Destroy(gameObject); WrapperCreateAccountDialog.CreateDialog(m_exampleAccountType); break; } default: { // log the reasonCode to your own internal error checking ErrorHandling.UncaughtError(statusCode, reasonCode, statusMessage, cbObject, gameObject); break; } } }