public override void LoadData(string[] col) { base.LoadData(col); itemType = ItemType.Weapon; wpAtkMotionID = (WpAtkMotionID)int.Parse(col[4]); spAtkMotionID = int.Parse(col[5]); localMotionID1H = int.Parse(col[6]); localMotionID2H = int.Parse(col[7]); ATK = new Damage(); ATK.physical = int.Parse(col[8]); try { modelPath = col[9]; if (modelPath == null) { return; } model = Resources.Load <GameObject>(modelPath); if (model == null) { return; } //model = Instantiate(model); } catch (Exception e) { Console.WriteLine(e); throw; } }
public void SetAtkAnimationInt(WpAtkMotionID id) { ac.animator.SetInteger("attackMotionType", (int)id); }