public void four_when_four_needed_to_wound_is_wounded() { WoundRoll roll = new WoundRoll(4, 4); Assert.IsTrue(roll.Wounded); Assert.IsFalse(roll.Missed); }
public void ranged_attack_can_be_rolled_for_wound() { Target target = new(1); Shooter shooter = new(1); int weaponStrenght = 1; int expectedWoundRoll = 4; RangedAttack rangedAttack = new(target, shooter, weaponStrenght); WoundRoll woundRoll = rangedAttack.RollWound(new Dice()); Assert.AreEqual(expectedWoundRoll, woundRoll.Expected); }