public GroupWindow(Pages.IPage parent, WorldbuildingDBEntities Context, int?SelectedWorld, int?GroupID) { InitializeComponent(); this.parent = parent; this.Context = Context; this.SelectedWorld = SelectedWorld; this.GroupID = GroupID; if (GroupID == null) { c = new Gruppe(); c.WorldID = (int)SelectedWorld; DeleteButton.IsEnabled = false; } else { this.c = Context.Gruppe.First(x => x.WorldID == SelectedWorld && x.GroupID == GroupID); } NameTextBox.Text = c.Name; DescriptionTextBox.Text = c.Description; FillConnectionListBox(); }
public WorldWindow(MainWindow parent, WorldbuildingDBEntities Context) { this.parent = parent; this.Context = Context; InitializeComponent(); }
public CharacterPage(WorldbuildingDBEntities Context, int?SelectedWorld) { this.Context = Context; InitializeComponent(); FillListBox(); }
public CharacterWindow(Pages.IPage parent, WorldbuildingDBEntities Context, int?SelectedWorld, int?CharID) { InitializeComponent(); this.parent = parent; this.Context = Context; this.SelectedWorld = SelectedWorld; this.CharID = CharID; if (CharID == null) { c = new Character(); c.WorldID = (int)SelectedWorld; DeleteButton.IsEnabled = false; } else { this.c = Context.Character.First(x => x.WorldID == SelectedWorld && x.CharacterID == CharID); } NameTextBox.Text = c.Name; ApearanceTextBox.Text = c.Appearance; DescriptionTextBox.Text = c.Description; FillConnectionListBox(); }
public ConnectionWindow(ConnectionTyp ConTyp, int FromID, int?ToID, WorldbuildingDBEntities Context, int?SelectedWorld) { InitializeComponent(); this.ConTyp = ConTyp; this.Context = Context; this.SelectedWorld = SelectedWorld; this.FromID = FromID; this.ToID = ToID; FillInformation(); if (ToID == null) { DeleteButton.IsEnabled = false; } }
public EventWindow(Pages.IPage parent, WorldbuildingDBEntities Context, int?SelectedWorld, int?EventID) { InitializeComponent(); this.parent = parent; this.Context = Context; this.SelectedWorld = SelectedWorld; this.EventID = EventID; if (EventID == null) { c = new Event(); c.WorldID = (int)SelectedWorld; DeleteButton.IsEnabled = false; } else { this.c = Context.Event.First(x => x.WorldID == SelectedWorld && x.EventID == EventID); } DescriptionTextBox.Text = c.Description; FillConnectionListBox(); }