示例#1
0
    /**
     * 比赛之前 多少分钟
     * @param bossType boss的类型
     * @param leftTime 剩余时间
     */
    public void GC_BEFORE_START(InputMessage data)
    {
        int bossType = data.GetInt();
        int leftTime = data.GetInt();

        WorldbossHandler.Instance().GC_BEFORE_START(bossType, leftTime);
    }
示例#2
0
    /**
     * 自己攻击的血量
     * @param selfAttackBlood 自己攻击的血量
     * @param winType 当前是否 bigWin、megaWin等等 :   0:普通     1:bigwin  2:megawin   3:superwin  4:epicwin
     */
    public void GC_SELF_ATTACK_BLOOD_INFO(InputMessage data)
    {
        int selfAttackBlood = data.GetInt();
        int winType         = data.GetInt();

        WorldbossHandler.Instance().GC_SELF_ATTACK_BLOOD_INFO(selfAttackBlood, winType);
    }
示例#3
0
    /**
     * 自己攻击的血量
     * @param skillType 技能类型,0:持续的,1:立即生效的
     * @param skill 是否开启技能,0:开启,1关闭
     * @param skillTime 技能持续时间
     */
    public void GC_RETURN_BLOOD(InputMessage data)
    {
        int skillType = data.GetInt();
        int skill     = data.GetInt();
        int skillTime = data.GetInt();

        WorldbossHandler.Instance().GC_RETURN_BLOOD(skillType, skill, skillTime);
    }
示例#4
0
    /**
     * boss的开始结束信息
     * @param bossType 下一个worldBoss的类型
     * @param beKilled 是否 被击杀 1:被击杀- 0:没有被击杀
     * @param startEndRuning 0:开启,1:关闭, 2:进行中
     * @param nextBossLeftTime 距离 下一个boss 开始的剩余时间 (秒)
     * @param curBossLeftTime 当前的boss 剩余时间 (秒)
     */
    public void GC_BOSS_START_END_INFO(InputMessage data)
    {
        int  bossType         = data.GetInt();
        int  beKilled         = data.GetInt();
        int  startEndRuning   = data.GetInt();
        long nextBossLeftTime = data.GetLong();
        long curBossLeftTime  = data.GetLong();

        WorldbossHandler.Instance().GC_BOSS_START_END_INFO(bossType, beKilled, startEndRuning, nextBossLeftTime, curBossLeftTime);
    }
示例#5
0
    /**
     * 刷新boss的信息
     * @param refreshBossData 刷新boss的信息
     */
    public void GC_REFRESH_BOSS_INFO(InputMessage data)
    {
        int       i, size;
        ArrayList refreshBossData = new ArrayList();

        size = data.GetShort();
        for (i = 0; i < size; i++)
        {
            RefreshBossData refreshBossData_Datas = new RefreshBossData();
            refreshBossData_Datas.curBlood  = data.GetLong();
            refreshBossData_Datas.skillTime = data.GetLong();
            refreshBossData.Add(refreshBossData_Datas);
        }
        WorldbossHandler.Instance().GC_REFRESH_BOSS_INFO(refreshBossData);
    }
示例#6
0
    /**
     * 返回 伤害 排行榜 的 信息 请求
     * @param curIndex 当前用户所在排行榜的位置
     * @param attackRankData boss的信息
     */
    public void GC_GET_RANK_INFO(InputMessage data)
    {
        int       i, size;
        int       curIndex       = data.GetInt();
        ArrayList attackRankData = new ArrayList();

        size = data.GetShort();
        for (i = 0; i < size; i++)
        {
            AttackRankData attackRankData_Datas = new AttackRankData();
            attackRankData_Datas.name             = data.GetString();//用户的名称
            attackRankData_Datas.bossId           = data.GetLong();
            attackRankData_Datas.userId           = data.GetLong();
            attackRankData_Datas.attackTotalBlood = data.GetLong();
            attackRankData_Datas.vipAdditionRate  = data.GetInt();     //vip加成(百分号 前边的数)
            attackRankData_Datas.attackRate       = data.GetInt();     //当前用户 打掉的血 占据 总血 的 比例   ,(百分号 前边的数)
            attackRankData_Datas.sortIndex        = data.GetInt();     //排序字段
            attackRankData.Add(attackRankData_Datas);
        }
        WorldbossHandler.Instance().GC_GET_RANK_INFO(curIndex, attackRankData);
    }
示例#7
0
    /**
     * 返回两个boss信息
     * @param bossInfoData boss的信息
     * @param lastWinHumanData 上次boss Winner
     */
    public void GC_GET_BOSS_INFO(InputMessage data)
    {
        int       i, size;
        ArrayList bossInfoData = new ArrayList();

        size = data.GetShort();
        for (i = 0; i < size; i++)
        {
            BossInfoData bossInfoData_Datas = new BossInfoData();
            bossInfoData_Datas.nameId        = data.GetInt();    //多语言ID
            bossInfoData_Datas.descrip       = data.GetInt();    //描述
            bossInfoData_Datas.beKilled      = data.GetInt();    //是否被杀
            bossInfoData_Datas.bossType      = data.GetInt();    //boss类型
            bossInfoData_Datas.changingBlood = data.GetLong();
            bossInfoData_Datas.blood         = data.GetInt();    //基础血量
            bossInfoData_Datas.increaseBlood = data.GetLong();
            bossInfoData_Datas.rewardNum1    = data.GetInt();    //奖励类型1
            bossInfoData_Datas.rewardNum2    = data.GetInt();    //奖励类型2
            bossInfoData_Datas.startTime     = data.GetLong();
            bossInfoData_Datas.continueTime  = data.GetLong();
            bossInfoData_Datas.endTime       = data.GetLong();
            bossInfoData.Add(bossInfoData_Datas);
        }
        ArrayList lastWinHumanData = new ArrayList();

        size = data.GetShort();
        for (i = 0; i < size; i++)
        {
            LastWinHumanData lastWinHumanData_Datas = new LastWinHumanData();
            lastWinHumanData_Datas.level           = data.GetLong();
            lastWinHumanData_Datas.vipLevel        = data.GetInt();    //vip等级
            lastWinHumanData_Datas.userId          = data.GetLong();
            lastWinHumanData_Datas.country         = data.GetString(); //国家
            lastWinHumanData_Datas.head            = data.GetString(); //头像
            lastWinHumanData_Datas.name            = data.GetString(); //名称
            lastWinHumanData_Datas.attackTotalGold = data.GetLong();
            lastWinHumanData.Add(lastWinHumanData_Datas);
        }
        WorldbossHandler.Instance().GC_GET_BOSS_INFO(bossInfoData, lastWinHumanData);
    }