public override void Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world) { Matrix4X4 xyMatrix = world.GetXYInViewRotation(new Vector3(0, 0, 30)); foreach (var mesh in meshes) { GLHelper.Render(mesh.mesh, mesh.color, xyMatrix * Matrix4X4.CreateTranslation(0, 0, 30)); } }