bool IsClear(Actor self, Player currentOwner, Player originalOwner) { return(UnitsInRange().Where(a => a.Owner != originalOwner) .Where(a => a.Owner != currentOwner) .Where(a => CanBeCapturedBy(a)) .All(a => WorldUtils.AreMutualAllies(a.Owner, currentOwner))); }
void Won() { // Player has won foreach (var p in self.World.Players) { var cvc = p.PlayerActor.Trait <ConquestVictoryConditions>(); if (p.WinState == WinState.Undefined && WorldUtils.AreMutualAllies(self.Owner, p)) { cvc.Win(p.PlayerActor); } else if (p.WinState == WinState.Undefined) { cvc.Lose(p.PlayerActor); } } }
bool IsClear(Actor self, Player captorOwner) { return(actorsInRange .All(a => a.Owner == captorOwner || WorldUtils.AreMutualAllies(a.Owner, captorOwner))); }
public override void Draw() { if (!initialised) { Init(); } if (!IsVisible()) { return; } var rb = RenderBounds; var offset = int2.Zero; var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault <StrategicVictoryConditions>()).FirstOrDefault(); var totalWidth = svc.Total * 32; var curX = -totalWidth / 2; foreach (var a in svc.AllPoints) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top)); if (world.LocalPlayer != null && WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer)) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top)); } else if (!a.Actor.Owner.NonCombatant) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top)); } curX += 32; } offset += new int2(0, 32); if (world.LocalPlayer == null) { return; } var pendingWinner = FindFirstWinningPlayer(world); if (pendingWinner == null) { return; } var winnerSvc = pendingWinner.PlayerActor.Trait <StrategicVictoryConditions>(); var isVictory = pendingWinner == world.LocalPlayer || !WorldUtils.AreMutualAllies(pendingWinner, world.LocalPlayer); var tc = "Strategic {0} in {1}".F( isVictory ? "victory" : "defeat", WidgetUtils.FormatTime(winnerSvc.TicksLeft)); var font = Game.Renderer.Fonts["Bold"]; var size = font.Measure(tc); font.DrawTextWithContrast(tc, offset + new float2(rb.Left - size.X / 2 + 1, rb.Top + 1), Color.White, Color.Black, 1); offset += new int2(0, size.Y + 1); }