protected void OnMouseEnter() { if (IsFixed) { return; } worldUI.FirstActivate(true, ResourceNumbers()); }
private void RemoveTriggerOnFixed() { worldUI?.FirstActivate(false); Destroy(triggerCollider); // worldUI?.FirstActivate(false); }
protected void OnMouseEnter() { carrierUI.FirstActivate(true, CurrentResources.ToString()); // WorldUI.Instance.FirstActivate(true); }