private static string MakeKey(WorldType world, Level level) { return("LevelClear." + world.ToNumber() + "_" + level.ToNumber()); }
private static string MakeKey(WorldType world, Level level) { return "LevelClear." + world.ToNumber() + "_" + level.ToNumber(); }
public Sprite LoadSprite() { return(Resources.Load <Sprite>("Worlds/world" + Type.ToNumber())); }