public void loadWorldTop() { CanvasGetter.detachCanvasElement(); WorldCreatFlugHelper.getInstance().setIsLoad(true); WorldTop top = Instantiate(worldTopPrefab).GetComponent <WorldTop>(); top.setState(WorldCreatFlugHelper.getInstance().getLoadWorldId(), this); top.transform.SetParent(CanvasGetter.getCanvasElement().transform); top.transform.position = new Vector3(Screen.width / 2, Screen.height / 2); }
public void creatWorld() { foreach (var compornent in titleCompornents) { compornent.SetActive(false); } WorldCreatFlugHelper.getInstance().setIsLoad(false); WorldTop top = Instantiate(worldTopPrefab).GetComponent <WorldTop>(); top.setState(this); top.transform.SetParent(transform); top.transform.position = transform.position; }
public void loadWorldSelected(int id) { foreach (var compornent in titleCompornents) { compornent.SetActive(false); } WorldCreatFlugHelper.getInstance().setIsLoad(true); WorldCreatFlugHelper.getInstance().setLoadWorldId(id); WorldTop top = Instantiate(worldTopPrefab).GetComponent <WorldTop>(); top.setState(id, this); top.transform.SetParent(CanvasGetter.getCanvasElement().transform); top.transform.position = new Vector3(Screen.width / 2, Screen.height / 2); }