private void NewSave() { if (SaveGameMenu.menu.SaveInputBox.Text != string.Empty) { WorldStorage.SerializeWorld(SaveGameMenu.menu.SaveInputBox.Text, new WorldDiskSink()); } MenuHandler.Back(); }
private void NewSave() { if (!string.IsNullOrWhiteSpace(SaveGameMenu.menu.SaveInputBox.Text)) { WorldStorage.SerializeWorld(SaveGameMenu.menu.SaveInputBox.Text, new WorldDiskSink()); } MenuHandler.Back(); }
private void Overwrite() { int selected = SaveGameMenu.menu.SavesList.SelectedIndex; if (selected != -1) { RenderableString selectedItem = (RenderableString)SaveGameMenu.menu.SavesList.Items[selected]; WorldStorage.SerializeWorld(selectedItem.Text, new WorldDiskSink()); } MenuHandler.Back(); }
public void run(List <string> input) { WorldStorage.SerializeWorld("Server World", new WorldDiskSink()); }