示例#1
0
    // Use this for initialization
    void Start()
    {
        //impulseCooldown = 5.0f;
        //setImpulse = false;
        canHeal     = false;
        setHealing  = false;
        pController = GetComponentInParent <playerControllerCopy>();
        if (pController == null)
        {
            Debug.Log("Could not find pController");
        }

        popUpController = interactionPopUp.GetComponent <WorldSpaceObjectController>();
        if (popUpController == null)
        {
            Debug.Log("Could not find worldspacecontroller");
        }

        popUpController2 = interactionPopUp2.GetComponent <WorldSpaceObjectController>();
        if (popUpController2 == null)
        {
            Debug.Log("Could not find worldspacecontroller");
        }

        popUpController3 = interactionPopUp3.GetComponent <WorldSpaceObjectController>();
        if (popUpController3 == null)
        {
            Debug.Log("Could not find worldspacecontroller");
        }



        travHealingBarController = travHealingBar.GetComponent <WorldSpaceObjectController>();
        if (travHealingBarController == null)
        {
            Debug.Log("Could not find travhealingbarcontroller");
        }



        unlockAbilties();

        createMonsterPopups();

        createLightCountDowns();

        //travSlider = Instantiate(travHealthPrefab, transform.position, Quaternion.identity);
        //travSlider.SetActive(false);
        healingSFX = GetComponent <AudioSource>();
        if (healingSFX == null)
        {
            Debug.Log("Could not find the healing sound effect");
        }
        isHealing = false;

        timeToHeal      = .2f;
        currentHealTime = 0f;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        //impulseCooldown = 5.0f;
        //setImpulse = false;
        setHealing  = false;
        pController = GetComponentInParent <playerController>();
        if (pController == null)
        {
            Debug.Log("Could not find pController");
        }

        popUpController = interactionPopUp.GetComponent <WorldSpaceObjectController>();
        if (popUpController == null)
        {
            Debug.Log("Could not find worldspacecontroller");
        }
    }