void OnCollisionEnter(Collision collide)
    {
        if (!collide.gameObject.name.Contains("Ship") && !collide.gameObject.name.Contains("EnemyBullet"))
        {
            Destroy(obj);

            ws.AddScore();
            ws.AddKill();

            var temp = Instantiate(explode,
                                   obj.gameObject.transform.position,
                                   Quaternion.identity);

            Destroy(temp, 0.6f);
        }
    }