public static bool CollidingWithMouse(this Body @this, WorldRenderLayer layer)
 {
     var pos = layer.Camera.TargetToWorld(layer.ScreenToTarget(ArtemisEngine.Mouse.PositionVector));
     return @this.FixtureList.Any(f => f.TestPoint(ref pos));
 }
        public static bool CollidingWithMouse(this Body @this, WorldRenderLayer layer)
        {
            var pos = layer.Camera.TargetToWorld(layer.ScreenToTarget(ArtemisEngine.Mouse.PositionVector));

            return(@this.FixtureList.Any(f => f.TestPoint(ref pos)));
        }