示例#1
0
        public void LoadWorld(WorldProvider worldProvider, INetworkProvider networkProvider)
        {
            PlayingState playState = new PlayingState(this, GraphicsDevice, worldProvider, networkProvider);

            LoadingWorldState loadingScreen = new LoadingWorldState();

            GameStateManager.AddState("loading", loadingScreen);
            GameStateManager.SetActiveState("loading");

            worldProvider.Load(loadingScreen.UpdateProgress).ContinueWith(task =>
            {
                GameStateManager.RemoveState("play");
                GameStateManager.AddState("play", playState);

                if (networkProvider.IsConnected)
                {
                    GameStateManager.SetActiveState("play");
                }
                else
                {
                    GameStateManager.RemoveState("play");
                    worldProvider.Dispose();
                }

                GameStateManager.RemoveState("loading");
            });
        }