private float DecisionScoreTransferFunctionPosition(WorldPositionScore aiEvaluableElement, float currentScore) { int num = 0; for (int i = 0; i < aiEvaluableElement.CountByOrientation.Length; i++) { if (num < aiEvaluableElement.CountByOrientation[i]) { num = aiEvaluableElement.CountByOrientation[i]; } } num -= 2; num = Mathf.Min(8, num); currentScore += currentScore * 0.05f * (float)num; if (aiEvaluableElement.HasCostalTile) { currentScore += currentScore * this.costalColonizationBoost; } if (aiEvaluableElement.NewDistrictNeighbourgNumber < 6) { currentScore *= 0.5f; } return(currentScore); }
private float DecisionParameterContextModifierPosition(WorldPositionScore aiEvaluableElement, StaticString aiParameterName) { return(base.AIPlayer.GetEntity <AIEntity_Empire>().Context.GetModifierValue(AILayer_Strategy.ColonizationParameterModifier, aiParameterName)); }