public static int get_child(IntPtr l) { int result; try { WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, node.child); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Reinitialize(IntPtr l) { int result; try { WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l); node.Reinitialize(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { WorldPathfinder.Node o = new WorldPathfinder.Node(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_parent(IntPtr l) { int result; try { WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l); WorldPathfinder.Node parent; LuaObject.checkType <WorldPathfinder.Node>(l, 2, out parent); node.parent = parent; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_UserState(IntPtr l) { int result; try { WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l); WorldPathNode userState; LuaObject.checkType <WorldPathNode>(l, 2, out userState); node.m_UserState = userState; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_f(IntPtr l) { int result; try { WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l); float f; LuaObject.checkType(l, 2, out f); node.f = f; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }