public static int get_child(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, node.child);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int Reinitialize(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l);
            node.Reinitialize();
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder.Node o = new WorldPathfinder.Node();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_parent(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l);
            WorldPathfinder.Node parent;
            LuaObject.checkType <WorldPathfinder.Node>(l, 2, out parent);
            node.parent = parent;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_UserState(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l);
            WorldPathNode        userState;
            LuaObject.checkType <WorldPathNode>(l, 2, out userState);
            node.m_UserState = userState;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_f(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder.Node node = (WorldPathfinder.Node)LuaObject.checkSelf(l);
            float f;
            LuaObject.checkType(l, 2, out f);
            node.f = f;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }