private void DrawTimer_Tick(object sender, EventArgs e) { float t = 0.001f * (lasttime).Millisecond; //world.Update(t); WorldPanel.Invalidate(); }
private void InitialiseWorld(GameListing desc, WorldPanel panel) { panel.SetMatch(desc); }
private void DrawTimer_Tick(object sender, EventArgs e) { float t = 0.001f * (lasttime).Millisecond; //world.Update(t); WorldPanel.Invalidate(); }
private void InitialiseWorld(GameListing desc, WorldPanel panel) { panel.SetMatch(desc); }