public override void Process(int whoAmI, byte[] readBuffer, int length, int num) { byte doorAction = readBuffer[num++]; int x = BitConverter.ToInt32(readBuffer, num); num += 4; int y = BitConverter.ToInt32(readBuffer, num); num += 4; int doorDirection = (int)readBuffer[num]; int direction = 0; if (doorDirection == 0) { direction = -1; } bool state = (doorAction == 0); //if open if (state) { lock (WorldModify.playerEditLock) WorldModify.OpenDoor(null, null, x, y, direction, Main.players[whoAmI]); } else if (doorAction == 1) { lock (WorldModify.playerEditLock) WorldModify.CloseDoor(null, null, x, y, false, Main.players[whoAmI]); } NetMessage.SendData(19, -1, whoAmI, "", (int)doorAction, (float)x, (float)y, (float)doorDirection); }