public override object Load(XmlReader reader, ref Element current) { string file = null; try { file = GameLoader.GetTemplateAttribute(reader, "ref"); if (file.Length == 0) { return(null); } string path = WorldModel.GetExternalPath(file); XmlReader newReader = XmlReader.Create(path); return(LoadIncludeElement(path, file, newReader)); } catch (IncludeFileMissingException ifme) { try { XmlReader newReader = WorldModel.CreateXmlReader(ifme.missingInclude); return(LoadIncludeElement(ifme.missingInclude, file, newReader)); } catch (Exception e) { Console.WriteLine(e.ToString()); return(null); } } }